コード例 #1
0
        /// <summary>
        ///		Loads this scene node from a given binary reader.
        /// </summary>
        /// <param name="reader">Binary reader to load this scene node from.</param>
        public override void Load(BinaryReader reader)
        {
            base.Load(reader);
            _event = reader.ReadString();

            int flagMask = reader.ReadInt32();
            _visible = (flagMask & 1) != 0;
            _enabled = (flagMask & 2) != 0;
            _solid = (flagMask & 4) != 0;

            if ((flagMask & 262144) != 0)
            {
                string meshUrl = reader.ReadString();
                if (ResourceManager.ResourceExists(meshUrl) == true)
                    _mesh = GraphicsManager.LoadMesh(meshUrl, 0);
            }

            if ((flagMask & 8) != 0)
            {
                string imageUrl = reader.ReadString();
                int cellWidth = reader.ReadInt32();
                int cellHeight = reader.ReadInt32();
                int hSpacing = reader.ReadInt16();
                int vSpacing = reader.ReadInt16();
                if (ResourceManager.ResourceExists(imageUrl) == true)
                    _image = GraphicsManager.LoadImage(imageUrl,cellWidth,cellHeight,hSpacing,vSpacing, 0);
            }
            if ((flagMask & 16) != 0)
            {
                string fontUrl = reader.ReadString();
                if (ResourceManager.ResourceExists(fontUrl) == true)
                    _bitmapFont = GraphicsManager.LoadFont(fontUrl);
            }
            if ((flagMask & 32) != 0) _text = reader.ReadString();
            if ((flagMask & 64) != 0)
            {
                _boundingRectangle.X = reader.ReadInt32();
                _boundingRectangle.Y = reader.ReadInt32();
            }
            if ((flagMask & 128) != 0)
            {
                _boundingRectangle.Width = reader.ReadInt32();
                _boundingRectangle.Height = reader.ReadInt32();
            }
            if ((flagMask & 256) != 0) _frame = reader.ReadInt32();

            if ((flagMask & 512) != 0)
                _renderMode = (EntityRenderMode)reader.ReadByte();
            else
                _renderMode = EntityRenderMode.Image;

            if ((flagMask & 1024) != 0)
                _blendMode = (BlendMode)reader.ReadByte();
            else
                _blendMode = BlendMode.Alpha;

            if ((flagMask & 2048) != 0)
                _color = reader.ReadInt32();
            else
                _color = unchecked((int)0xFFFFFFFF);

            if ((flagMask & 4096) != 0)
            {
                if (_collisionPolygon == null) InitializeCollision();
                int count = reader.ReadInt32();
                _collisionPolygon.Layers = new int[count];
                for (int i = 0; i < count; i++)
                    _collisionPolygon.Layers[i] = reader.ReadInt32();
            }
            if ((flagMask & 8192) != 0)
            {
                _collisionRectangle.X = reader.ReadInt32();
                _collisionRectangle.Y = reader.ReadInt32();
            }
            if ((flagMask & 16384) != 0)
            {
                _collisionRectangle.Width = reader.ReadInt32();
                _collisionRectangle.Height = reader.ReadInt32();
            }

            if ((flagMask & 32768) != 0)
                _depthLayer = reader.ReadInt32();

            if ((flagMask & 65536) != 0)
                _depthMode = (EntityDepthMode)reader.ReadByte();

            if ((flagMask & 131072) != 0)
                _shader = GraphicsManager.LoadShader(reader.ReadString());
        }
コード例 #2
0
        /// <summary>
        ///		Loads this modifier from a given binary reader.
        /// </summary>
        /// <param name="reader">Binary reader to load this modifier from.</param>
        public override void Load(BinaryReader reader)
        {
            // Load ze base!
            base.Load(reader);

            // Load properties.
            _renderMode = (EntityRenderMode)reader.ReadInt32();
            _blendMode = (BlendMode)reader.ReadInt32();
            _text = reader.ReadString();
            _isVisible = reader.ReadBoolean();
            _isEnabled = reader.ReadBoolean();

            if (reader.ReadBoolean() == true)
            {
                string imageUrl = reader.ReadString();
                int cellWidth = reader.ReadInt32();
                int cellHeight = reader.ReadInt32();
                int hSpacing = reader.ReadInt16();
                int vSpacing = reader.ReadInt16();
                if (ResourceManager.ResourceExists(imageUrl) == true)
                {
                    _image = GraphicsManager.LoadImage(imageUrl, cellWidth, cellHeight, hSpacing, vSpacing, 0);
                    _image.Origin = new Point(cellWidth / 2, cellHeight / 2);
                }
            }

            if (reader.ReadBoolean() == true)
            {
                string fontUrl = reader.ReadString();
                if (ResourceManager.ResourceExists(fontUrl) == true)
                    _font = GraphicsManager.LoadFont(fontUrl);

            }

            if (reader.ReadBoolean() == true)
            {
                string shaderUrl = reader.ReadString();
                if (ResourceManager.ResourceExists(shaderUrl) == true)
                {
                    _shader = GraphicsManager.LoadShader(shaderUrl);
                    _shaderFileEditor.FileUrl = shaderUrl;
                }

            }
        }
コード例 #3
0
        /// <summary>
        ///     Resets this entity to the state it was in when it was created.
        /// </summary>
        public override void Reset()
        {
            base.Reset();

            if (_collisionPolygon != null) DeinitializeCollision();

            _forceVisibility = false;
            _forceBoundingBoxVisibility = false;
            _forceCollisionBoxVisibility = false;

            _visible  = true;
            _enabled = true;
            _solid = false;

            _event = "";
            _renderEventLines = false;
            _eventNodes.Clear();
            _eventLineColor = unchecked((int)0xFFFF0000);

            _image = null;
            _mesh = null;
            _frame = 0;
            _renderMode = EntityRenderMode.Rectangle;
            _boundingRectangle = new Rectangle(0, 0, 16, 16);
            _collisionRectangle = new Rectangle(0, 0, 16, 16);

            _color = unchecked((int)0xFFFFFFFF);
            _blendMode = BlendMode.Alpha;

            _text = "";
            _bitmapFont = null;

            _renderBoundingBox = false;
            _renderCollisionBox = false;
            _renderSizingPoints = false;
            _boundingBoxColor = unchecked((int)0xFF0000FF);
            _collisionBoxColor = unchecked((int)0xFF666666);
            _sizingPointsColor = unchecked((int)0xFFFFFFFF);
            _sizingPointsSize = 5;

            _collisionPolygon = null;

            _depthLayer = 0;
            _depthMode = EntityDepthMode.SubtractCollisionBoxBottom;

            _triggered = false;

            _shader = null;
        }