void SetRenderInfo() { if (m_entityRender) { for (int i = 0; i < 8; ++i) { int yOffset = (int)m_characterClass * 16; m_entityRender.SetFrameInfo(frameGroups[i / 2], i * 16, yOffset, 16, 16); } // now link frames together m_entityRender.LinkNextFrame(frameGroups[0], Up_Cycle1, Up_Cycle2); m_entityRender.LinkNextFrame(frameGroups[0], Up_Cycle2, Up_Cycle1); m_entityRender.LinkNextFrame(frameGroups[3], Right_Cycle1, Right_Cycle2); m_entityRender.LinkNextFrame(frameGroups[3], Right_Cycle2, Right_Cycle1); m_entityRender.LinkNextFrame(frameGroups[1], Down_Cycle1, Down_Cycle2); m_entityRender.LinkNextFrame(frameGroups[1], Down_Cycle2, Down_Cycle1); m_entityRender.LinkNextFrame(frameGroups[2], Left_Cycle1, Left_Cycle2); m_entityRender.LinkNextFrame(frameGroups[2], Left_Cycle2, Left_Cycle1); m_entityRender.SetGlobalFrameDelay(0.2f); m_entityRender.SetCurrentGroup(frameGroups[0]); } }
protected override void OnStart() { base.OnStart(); EntityRender tickingRender = GetTickingRenderer(); if (tickingRender != null) { tickingRender.SetFrameInfo("Main", 0, 0, 32, 32); tickingRender.SetCurrentGroup("Main"); } EntityRender explosionRender = GetExplodeRenderer(); if (explosionRender != null) { for (int i = 0; i < 12; i++) { explosionRender.SetFrameInfo("Explode", i * 96, 0, 96, 96); } for (int i = 0; i < 11; i++) { explosionRender.LinkNextFrame("Explode", i, i + 1); } explosionRender.SetGlobalFrameDelay(0.15f); } StartCoroutine(WaitAndExplode()); }
protected override void OnStart() { base.OnStart(); if (m_er) { for (int j = 0; j < 4; ++j) { for (int i = 0; i < 3; ++i) { m_er.SetFrameInfo(frameGroups[j], i * 16, j * 16, 16, 16); } } // now link frames together m_er.LinkNextFrame(frameGroups[0], Up_Cycle1, Up_Cycle2); m_er.LinkNextFrame(frameGroups[0], Up_Cycle2, Up_Cycle3); m_er.LinkNextFrame(frameGroups[0], Up_Cycle3, Up_Cycle1); m_er.LinkNextFrame(frameGroups[1], Right_Cycle1, Right_Cycle2); m_er.LinkNextFrame(frameGroups[1], Right_Cycle2, Right_Cycle3); m_er.LinkNextFrame(frameGroups[1], Right_Cycle3, Right_Cycle1); m_er.LinkNextFrame(frameGroups[2], Down_Cycle1, Down_Cycle2); m_er.LinkNextFrame(frameGroups[2], Down_Cycle2, Down_Cycle3); m_er.LinkNextFrame(frameGroups[2], Down_Cycle3, Down_Cycle1); m_er.LinkNextFrame(frameGroups[3], Left_Cycle1, Left_Cycle2); m_er.LinkNextFrame(frameGroups[3], Left_Cycle2, Left_Cycle3); m_er.LinkNextFrame(frameGroups[3], Left_Cycle3, Left_Cycle1); m_er.SetGlobalFrameDelay(0.2f); m_er.SetCurrentGroup(frameGroups[RandomManager.Next(0, frameGroups.Length)]); } }