public void Deserialize(EntityPropsSpecial entity_props, JObject root) { entity_props.special_props = root["special_props"].GetEnum <MatcenSpecialProperties>(MatcenSpecialProperties.NONE);; entity_props.matcen_spawn_type_1 = root["matcen_spawn_type_1"].GetEnum <EnemyType>(EnemyType.RECOILA); entity_props.matcen_spawn_probability_1 = root["matcen_spawn_probability_1"].GetFloat(); entity_props.matcen_spawn_type_2 = root["matcen_spawn_type_2"].GetEnum <EnemyType>(EnemyType.RECOILA); entity_props.matcen_spawn_probability_2 = root["matcen_spawn_probability_2"].GetFloat(); entity_props.m_max_alive = root["m_max_alive"].GetInt(); entity_props.m_spawn_wait = root["m_spawn_wait"].GetEnum <MatcenSpawnWait>(MatcenSpawnWait.MEDIUM); entity_props.ed_invulnerable = root["ed_invulnerable"].GetBool(); }
// SPECIAL public void Serialize(EntityPropsSpecial entity_props, JObject root) { root["special_props"] = entity_props.special_props.ToString(); root["matcen_spawn_type_1"] = entity_props.matcen_spawn_type_1.ToString(); root["matcen_spawn_probability_1"] = entity_props.matcen_spawn_probability_1.ToString(); root["matcen_spawn_type_2"] = entity_props.matcen_spawn_type_2.ToString(); root["matcen_spawn_probability_2"] = entity_props.matcen_spawn_probability_2.ToString(); root["m_max_alive"] = entity_props.m_max_alive.ToString(); root["m_spawn_wait"] = entity_props.m_spawn_wait.ToString(); root["ed_invulnerable"] = entity_props.ed_invulnerable.ToString(); }