/// <summary> /// Drop all armor and main inventory items. /// </summary> public virtual void DropAllItems() { for (int i = 0; i < MainInventory.Length; i++) { if (MainInventory[i] != null) { Player.DropPlayerItemWithRandomChoice(MainInventory[i], true); MainInventory[i] = null; } } for (int j = 0; j < ArmorInventory.Length; j++) { if (ArmorInventory[j] != null) { Player.DropPlayerItemWithRandomChoice(ArmorInventory[j], true); ArmorInventory[j] = null; } } }