コード例 #1
0
ファイル: StateHit.cs プロジェクト: isoundy000/ahzs-client
 // 离开状态
 public void Exit(EntityParent theOwner, params Object[] args)
 {
     if (theOwner is EntityDummy)
     {
         theOwner.ApplyRootMotion(false);
     }
 }
コード例 #2
0
ファイル: StateHit.cs プロジェクト: isoundy000/ahzs-client
 // 进入该状态
 public void Enter(EntityParent theOwner, params Object[] args)
 {
     theOwner.CurrentMotionState = MotionState.HIT;
     if (theOwner is EntityDummy)
     {
         theOwner.ApplyRootMotion(true);
     }
 }
コード例 #3
0
 // 离开状态
 public void Exit(EntityParent theOwner, params System.Object[] args)
 {
     theOwner.ApplyRootMotion(true);
     theOwner.SetSpeed(1);
     if (theOwner is EntityMonster)
     {
         theOwner.motor.SetExrtaSpeed(0);
         theOwner.motor.isMovingToTarget = false;
         return;
     }
     if (theOwner is EntityDummy)
     {
         theOwner.ApplyRootMotion(false);
     }
     if (theOwner is EntityMyself)
     {
         theOwner.animator.speed = 1;
     }
 }
コード例 #4
0
ファイル: StateWalking.cs プロジェクト: mengtest/xxxxx
        // 状态处理
        public void Process(EntityParent theOwner, params System.Object[] args)
        {
            MogoMotor theMotor = theOwner.motor;

            if (theOwner is EntityMonster || (theOwner is EntityPlayer && !(theOwner is EntityMyself)))
            {
                theOwner.ApplyRootMotion(false);
                theOwner.SetSpeed(1);
                theMotor.SetSpeed(0.4f);


                //服务器没有同步其他玩家的速度,这里暂时硬编码处理,
                //待确定其他玩家与怪物移动位移的控制方案再修改(程序控制还是动作位移)
                if (theOwner.speed == 0)
                {
                    //theMotor.SetExrtaSpeed(6);
                }
                else
                {
                    theMotor.SetExrtaSpeed(theOwner.speed);
                }
                return;
            }
            else if (theOwner is EntityDummy || theOwner is EntityMercenary)
            {
                theOwner.ApplyRootMotion(false);
                //theOwner.SetSpeed(1);
                theMotor.SetSpeed(0.4f * theOwner.aiRate);
                theMotor.SetExrtaSpeed(theOwner.GetIntAttr("speed") * 0.01f * theOwner.blackBoard.speedFactor * theOwner.aiRate);
            }
            else
            {
                theOwner.ApplyRootMotion(true);
                // theOwner.SetSpeed(1);
                theMotor.SetExrtaSpeed(5);
                theMotor.SetSpeed(0.4f);
            }
            theMotor.isMovable = true;
        }
コード例 #5
0
ファイル: StateDead.cs プロジェクト: isoundy000/ahzs-client
        // 状态处理
        public void Process(EntityParent theOwner, params Object[] args)
        {
            int action = ActionConstants.DIE;

            theOwner.ApplyRootMotion(true);
            string actName = theOwner.CurrActStateName();

            if (actName.EndsWith(PlayerActionNames.names[ActionConstants.HIT_AIR]) || actName.EndsWith("getup"))
            {
                action = ActionConstants.DIE_KNOCK_DOWN;
                theOwner.SetAction(action);
            }
            else if (actName.EndsWith(PlayerActionNames.names[ActionConstants.HIT_GROUND]) || actName.EndsWith("knockout"))
            {
                action = ActionConstants.DIE;
                theOwner.SetAction(action);
            }
            else
            {
                int        hitActionID = (int)(args[0]);
                List <int> deadAction  = null;
                if (SkillAction.dataMap.ContainsKey(hitActionID))
                {
                    deadAction = SkillAction.dataMap[hitActionID].deadAction;
                }
                action = ActionConstants.DIE;
                if (deadAction == null || deadAction.Count == 0)
                {
                    action = ActionConstants.DIE;
                }
                else
                {
                    action = Utils.Choice <int>(deadAction);
                }
                theOwner.SetAction(action);
            }

            theOwner.SetSpeed(0);
            EventDispatcher.TriggerEvent(Events.LogicSoundEvent.OnHitYelling, theOwner as EntityParent, action);

            if (theOwner is EntityMyself && theOwner.motor)
            {
                theOwner.motor.enableStick = false;
            }
            //theOwner.AddCallbackInFrames<int>(theOwner.SetAction, 0);
        }
コード例 #6
0
        // 状态处理
        public void Process(EntityParent theOwner, params Object[] args)
        {
            // 播放 idle 动画
            if (theOwner == null)
            {
                return;
            }
            if (theOwner.CanMove() && theOwner.motor != null)
            {
                theOwner.motor.enableStick = true;
            }
            MogoMotor theMotor = theOwner.motor;

            if (theOwner is EntityMonster)
            {
                theOwner.ApplyRootMotion(false);
            }
            // 设置 速度
            if (theMotor != null)
            {
                theMotor.SetSpeed(0.0f);
                theMotor.SetExrtaSpeed(0);
            }
            //theMotor.SetExrtaSpeed(0f);
            if (theOwner.charging)
            {
                return;
            }
            if (theOwner is EntityPlayer && MogoWorld.inCity)
            {
                theOwner.SetAction(-1);
            }
            else
            {
                theOwner.SetAction(0);
            }
            theOwner.SetActionByStateFlagInIdleState();
        }