private void ChargeReward() { m_self.RpcCall("get_done_recharge"); MFUIManager.GetSingleton().SwitchUIWithLoad(MFUIManager.MFUIID.RewardUI); RewardUILogicManager.Instance.SetUIDirty(); MFUIManager.GetSingleton().SwitchUIWithLoad(MFUIManager.MFUIID.NewChargeRewardUI, MFUIManager.MFUIID.None, 0, true); UpdateChargeRewardView(); }
public void DownloadForce() { if (updateCnt > 10) { return; } updateCnt++; m_myself.RpcCall("TransferMarketDataReq"); //ActorMyself actor = m_myself.Actor as ActorMyself; //actor.StartCoroutine(DownloadMarket()); }
private void OnEnhance() { if (CheckEnhanceCondition()) { //Debug.LogError("OnEnhance"); Debug.Log("RpcCall(BodyEnhaUpgReq)"); Debug.Log("(byte)currentSlot:" + (byte)CurrentSlot); m_isEnhancing = true; m_timerId = TimerHeap.AddTimer(2000, 0, () => { m_isEnhancing = false; }); myself.RpcCall("BodyEnhaUpgReq", (byte)CurrentSlot); } }
public BodyEnhanceManager(EntityMyself _myself) { Instance = this; myself = _myself; InitEnhanceData(); myself.RpcCall("BodyEnhaLevReq"); AddListener(); }
/// <summary> /// 请求排行榜数据列表 /// </summary> /// <param name="rankType"></param> /// <param name="rankPage"></param> void OnRankListReq(int rankType, int rankPage) { if (RankType == CANREQRANKTYPE && RankPage == CANREQRANKTYPE) { if (m_rankingMainDataHasDataMap.ContainsKey(rankType) && m_rankingMainDataHasDataMap[rankType] == false) { // 该排行榜没有后续数据可以获取,使用缓存数据刷新 if (rankPage == 0) { RankType = rankType; RankPage = rankPage; //MogoGlobleUIManager.Instance.ShowWaitingTip(true); RankingUIViewManager.Instance.ShowRankingUIWaitingTip(true); SetRankingMainDataList(); } return; } RankType = rankType; RankPage = rankPage; //MogoGlobleUIManager.Instance.ShowWaitingTip(true); RankingUIViewManager.Instance.ShowRankingUIWaitingTip(true); // 排行榜类型,请求数据页,时间戳 // 排行榜页数从1开始,与服务器约定 theOwner.RpcCall("RankListReq", (byte)RankType, (byte)RankPage + 1, TimeUseSendToServer); } }
// 对话结束,上交任务 public void HandInTask(int taskID) { Mogo.Util.LoggerHelper.Debug("OnGoingToNextTask " + taskID + " " + curNPCID); // if (TaskData.dataMap[taskID].conditionType == 1) curNPCID = TaskData.dataMap[taskID].npc; #region 进度记录 GameProcManager.HandInTask(taskID); #endregion theOwner.RpcCall("NPCReq", (uint)curNPCID, (uint)taskID, (uint)1); }
// 对话结束,上交任务 public void HandInTask(int taskID) { Debug.Log("HandInTask() " + taskID + " " + curNPCID); // if (TaskData.dataMap[taskID].conditionType == 1) curNPCID = TaskData.dataMap[taskID].npc; #region 进度记录 GameProcManager.HandInTask(taskID); #endregion theOwner.RpcCall("NPCReq", (uint)curNPCID, (uint)taskID, (uint)1); }
protected void RpcGetDailyEventData() { // Debug.LogError("RpcGetDailyEventData"); theOwner.RpcCall("get_day_task"); }
public void ResearchFriendByName(string name) { Debug.Log("Research name:" + name); myself.RpcCall(ON_FRIEND_SEARCH, name); }
public void JoinOccupyTowerReq() { // Debug.LogError("JoinOccupyTowerReq"); theOwner.RpcCall("DefensePvPReq", (byte)1, (uint)0, (uint)0); }
/// <summary> /// 刷新弱敌 /// </summary> private void RefreshWeak() { Debug.Log("RefreshWeak"); m_myself.RpcCall("RefreshWeakReq"); }
private void GetRuneBag() { //todo RPC更新符文背包 m_myself.RpcCall("GetRuneBagReq"); }
public void MailInfoReq() { myself.RpcCall(ON_MAIL_INFO_REQ); }
public void GuildReq(byte id, UInt64 arg1 = 0, UInt64 arg2 = 0, string arg3 = "") { myself.RpcCall("GuildReq", id, arg1, arg2, arg3); }
/// <summary> /// 刷新弱敌 /// </summary> private void RefreshWeak() { LoggerHelper.Debug("RefreshWeak"); m_myself.RpcCall("RefreshWeakReq"); }
/// <summary> /// 刷新排行版数据 /// </summary> private void RefreshRank() { m_myself.RpcCall("SanctuaryDefenseRankReq"); }
private void Buy(int id) { m_self.RpcCall("BuyOrdinaryWingReq", id); }
public void OnRequestInfo() { m_myself.RpcCall("ElfUseTearProgReq"); }
private void ClearCD() { m_myself.RpcCall("TowerReq", MsgType.MSG_CLEAR_TOWER_SWEEP_CD, 0, 0, ""); }