コード例 #1
0
        public void Dispose()
        {
            LiveLinkPatcher.Dispose();
            LiveLinkDiffer.Dispose();

            if (GameObjectWorld != null && GameObjectWorld.IsCreated)
            {
                GameObjectWorld.Dispose();
            }
            GameObjectWorld = null;

            if (ConvertedWorld != null && ConvertedWorld.IsCreated)
            {
                ConvertedWorld.Dispose();
            }
            ConvertedWorld = null;
        }
コード例 #2
0
        public void Dispose()
        {
            _BlobAssetStore.Dispose();
            _IncrementalConversionChangeTracker.Dispose();
#if UNITY_2020_2_OR_NEWER
            _IncrementalConversionDebug.Dispose();
#endif

            try
            {
                _LiveLinkDiffer.Dispose();
            }
            catch (Exception e)
            {
                Debug.LogException(e);
            }

            try
            {
                if (_GameObjectWorld != null && _GameObjectWorld.IsCreated)
                {
                    _GameObjectWorld.Dispose();
                }
                _GameObjectWorld = null;
            }
            catch (Exception e)
            {
                Debug.LogException(e);
            }

            try
            {
                if (_ConvertedWorld != null && _ConvertedWorld.IsCreated)
                {
                    _ConvertedWorld.Dispose();
                }
                _ConvertedWorld = null;
            }
            catch (Exception e)
            {
                Debug.LogException(e);
            }
        }
コード例 #3
0
        public void Dispose()
        {
            m_BlobAssetStore.Dispose();
            m_AssetDependencies.Dispose();

            try
            {
                _LiveLinkDiffer.Dispose();
            }
            catch (Exception e)
            {
                Debug.LogException(e);
            }

            try
            {
                if (_GameObjectWorld != null && _GameObjectWorld.IsCreated)
                {
                    _GameObjectWorld.Dispose();
                }
                _GameObjectWorld = null;
            }
            catch (Exception e)
            {
                Debug.LogException(e);
            }

            try
            {
                if (_ConvertedWorld != null && _ConvertedWorld.IsCreated)
                {
                    _ConvertedWorld.Dispose();
                }
                _ConvertedWorld = null;
            }
            catch (Exception e)
            {
                Debug.LogException(e);
            }
        }