public ExampleGame() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.Components.Add(_entityManager = new EntityManagerComponent(this)); this.Components.Add(_renderManager = new RenderManagerComponent(this, _entityManager)); }
public SpriteRenderManagerComponent(Game game, EntityManagerComponent entityManager) : base(game) { _entityManager = entityManager; }