private void OnGUI() { attack = EditorGUILayout.IntField("Attack", attack); defense = EditorGUILayout.IntField("Defense", defense); GUILayout.Space(20f); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Calculate", GUILayout.Width(150f))) { result = EntityDamageCalculator.CalculateDamage(attack, defense); } if (GUILayout.Button("Clear", GUILayout.Width(150f))) { result = 0; } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(20f); if (result > 0) { GUILayout.Label("Result: " + result); } }
private void TakeDamage(DamageInfo damageInfo) { if (!godMode) { int damage = EntityDamageCalculator.CalculateDamage(damageInfo.Damage, self.Stats.GetDefense()); self.Stats.Health -= damage; } if (damageInfo.HitEffect != null) { Vector3 position = statusEffectSpawnHolder.position + Random.insideUnitSphere; Instantiate(damageInfo.HitEffect, position, transform.rotation); } }