private void DealDamageToTarget(EntityController target) { if (target == null) { return; } target.TakeDamage(damage); }
IEnumerator AttackAnim(EntityController attacker, EntityController defenser, int nbAttack) { attacker.transform.LookAt(defenser.transform); attacker.anim.Play("Attack"); for (int i = 0; i < nbAttack; i++) { defenser.TakeDamage(attacker.damage); } if (defenser.counterattackCount > 0) { defenser.transform.LookAt(attacker.transform); GameObject instance = Instantiate(Resources.Load("Particles/attack"), attacker.transform.position - new Vector3(0.5f, -1, 0.5f), Quaternion.identity) as GameObject; instance.transform.eulerAngles = new Vector3(0, 45, 0); Destroy(instance, 2f); defenser.anim.Play("Attack"); } for (int j = 0; j < defenser.counterattackCount; j++) { attacker.TakeDamage(defenser.damage); } yield return new WaitForSeconds(2f); TurnManager.Instance.SkipAction(); }