// Update is called once per frame void Update() { entityContainerScript.BroadcastPlayerPosition(player.transform.position); if (Input.GetMouseButtonDown(1)) { UseItem(); } if (Input.GetKeyDown(KeyCode.Escape)) { if (!menu.activeSelf) { OpenMenu(levelName + " (Paused)"); } else if (menu.activeSelf && titleText.text.Contains("Paused")) { CloseMenu(); } } }