public void Run() { sprite = new Sprite(pixel); EntityConstructor entityConstructor = new EntityConstructor(); EntityManager = entityConstructor.Instantiate("1", () => window.Close()); InputManager = new MouseClick(); IUpdateVisitor = new DefaultUpdateVisitor(InputManager, entityConstructor); IDrawingManager = new SFMLDrawingAdapter(window); IDrawVisitor = new DefaultDrawVisitor(IDrawingManager); //Database.Set_connection(); //Database.ExecuteData("create table if exists WinsLosses (ID INTEGER PRIMARY KEY, Wins INTEGER, Losses INTEGER)"); //Database.ExecuteData("insert into WinsLosses (ID, Wins, Losses) values (1,0,0)"); //Database.ReadData("select * from WinsLosses"); window.SetActive(); while (window.IsOpen) { window.Clear(); window.DispatchEvents(); Draw(); Update(); window.Display(); } }
public Func <IDataReader, ReaderOrdinalEnumerator, ObjectActivatorEnumerator, object> GetInstanceCreator() { EntityConstructor entityConstructor = null; if (null == this._entityConstructor) { this._entityConstructor = EntityConstructor.GetInstance(this.ConstructorInfo); } entityConstructor = this._entityConstructor; return(entityConstructor.InstanceCreator); }
private void LoadFromAzureTableStorage <T>() where T : class { var context = GetTableContext <T>(); var data = context.All().ToArray(); var results = AzureTableProvider.Convert <T>(data); EntityConstructor.Process(results.ToArray()); //DataStore.Add(results.ToArray()); Publish(new DataLoaded <T>(results)); }
//Database DB; /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); //DB = new Database(); //DB.ExecuteData(); EntityConstructor entityConstructor = new EntityConstructor(); EntityManager = entityConstructor.Instantiate("1", () => Exit()); if (device == "Windows") { InputManager = new MonogameMouseClick(); } else if (device == "Android") { InputManager = new MonogameTouch(); } IUpdateVisitor = new DefaultUpdateVisitor(InputManager, entityConstructor); }
/// <summary> /// Create a new Entity on a Report. /// </summary> protected TEntity CreateReportEntity <TEntity, TEntityDetails>(Guid reportId, TEntityDetails details, EntityConstructor <TEntity> constructor, Action <TReport, TEntity> add) where TEntityDetails : IPublicSafetyEntityDetails where TEntity : PublicSafetyEntity { // Load the Report var report = UnitOfWork.Find <TReport>(reportId); // Check Permissions RequireCreatePermissions(report.AgencyId, ReportModule); // Construct the Entity var entity = constructor(report.AgencyId, details.Id); // Map the Entity Details details.MapInto(entity); // Add the Entity to the Report add(report, entity); // Commit the Work UnitOfWork.Commit(); // TODO: Hack until the Surrogate Keys are introduced in the Data layer. // TODO: Currently the Event messages will get the wrong Id unless they are raised AFTER the database commit // TODO: because the database may override the Guid the Domain is trying to use. UnitOfWork.PendingMessages.Add(DataEntryMessages.EntityCreated(entity, ReportModule, DataEntryAggregateType.Report)); UnitOfWork.PublishPendingMessages(); return(entity); }
protected TEntity CreateSummaryEntity <TEntity, TEntityDetails>(Guid summaryId, TEntityDetails details, EntityConstructor <TEntity> constructor, Action <TSummary, TEntity> add) where TEntityDetails : IPublicSafetyEntityDetails where TEntity : PublicSafetyEntity { var summary = UnitOfWork.Find <TSummary>(summaryId); RequireViewPermissions(summary.AgencyId, SummaryModule); var entity = constructor(summary.AgencyId, details.Id); details.MapInto(entity); add(summary, entity); _masterIndexService.ProcessMasterIndexes(entity); UnitOfWork.Commit(); // TODO: Hack until the Surrogate Keys are introduced in the Data layer. // TODO: Currently the Event messages will get the wrong Id unless they are raised AFTER the database commit // TODO: because the database may override the Guid the Domain is trying to use. UnitOfWork.PendingMessages.Add(DataEntryMessages.EntityCreated(entity, SummaryModule, DataEntryAggregateType.Summary)); UnitOfWork.PublishPendingMessages(); return(entity); }