コード例 #1
0
    internal EntityArchetype CreateArchetype(ComponentType *types, int count)
    {
        ComponentTypeInArchetype *typesInArchetype = stackalloc ComponentTypeInArchetype[count + 1];

        var cachedComponentCount = FillSortedArchetypeArray(typesInArchetype, types, count);

        // Lookup existing archetype (cheap)
        EntityArchetype entityArchetype;

        #if ENABLE_UNITY_COLLECTIONS_CHECKS
        entityArchetype._DebugComponentStore = EntityComponentStore;
        #endif

        entityArchetype.Archetype = EntityComponentStore->GetExistingArchetype(typesInArchetype, cachedComponentCount);
        if (entityArchetype.Archetype != null)
        {
            return(entityArchetype);
        }

        // Creating an archetype invalidates all iterators / jobs etc
        // because it affects the live iteration linked lists...
        EntityComponentStore.ArchetypeChanges archetypeChanges = default;

        if (m_IsMainThread)
        {
            BeforeStructuralChange();
        }
        archetypeChanges = EntityComponentStore->BeginArchetypeChangeTracking();

        entityArchetype.Archetype = EntityComponentStore->GetOrCreateArchetype(typesInArchetype, cachedComponentCount);

        EntityComponentStore->EndArchetypeChangeTracking(archetypeChanges, EntityQueryManager);

        return(entityArchetype);
    }
コード例 #2
0
    internal EntityArchetype CreateArchetype(ComponentType *types, int count)
    {
        ComponentTypeInArchetype *typesInArchetype = stackalloc ComponentTypeInArchetype[count + 1];

        var cachedComponentCount = FillSortedArchetypeArray(typesInArchetype, types, count);

        // Lookup existing archetype (cheap)
        EntityArchetype entityArchetype;

        entityArchetype.Archetype =
            EntityComponentStore->GetExistingArchetype(typesInArchetype, cachedComponentCount);
        if (entityArchetype.Archetype != null)
        {
            return(entityArchetype);
        }

        // Creating an archetype invalidates all iterators / jobs etc
        // because it affects the live iteration linked lists...
        EntityComponentStore.ArchetypeChanges archetypeChanges = default;
        if (m_IsMainThread)
        {
            EntityManager.BeforeStructuralChange();
            archetypeChanges = EntityComponentStore->BeginArchetypeChangeTracking();
        }

        entityArchetype.Archetype = EntityComponentStore->GetOrCreateArchetype(typesInArchetype,
                                                                               cachedComponentCount);

        if (m_IsMainThread)
        {
            var changedArchetypes = EntityComponentStore->EndArchetypeChangeTracking(archetypeChanges);
            EntityQueryManager.AddAdditionalArchetypes(changedArchetypes);
        }

        return(entityArchetype);
    }
コード例 #3
0
 private static void _forward_mono_PlaybackChainChunk(EntityDataAccess *mgr, Unity.Collections.LowLevel.Unsafe.UnsafeList *managedReferenceIndexRemovalCount, ref EntityComponentStore.ArchetypeChanges archetypeChanges, ref ECBSharedPlaybackState playbackState, ECBChainPlaybackState *chainStates, int currentChain, int nextChain, bool isFirstPlayback, PlaybackPolicy playbackPolicy)
 {
     Managed._bfp_PlaybackChainChunk((IntPtr)mgr, (IntPtr)managedReferenceIndexRemovalCount, ref archetypeChanges, ref playbackState, (IntPtr)chainStates, currentChain, nextChain, isFirstPlayback, playbackPolicy);
 }
コード例 #4
0
        private static void PlaybackChainChunk(EntityDataAccess *mgr, Unity.Collections.LowLevel.Unsafe.UnsafeList *managedReferenceIndexRemovalCount, ref EntityComponentStore.ArchetypeChanges archetypeChanges, ref ECBSharedPlaybackState playbackState, ECBChainPlaybackState *chainStates, int currentChain, int nextChain, bool isFirstPlayback, PlaybackPolicy playbackPolicy)
        {
#if !UNITY_IOS
            if (UseDelegate())
            {
                _forward_mono_PlaybackChainChunk(mgr, managedReferenceIndexRemovalCount, ref archetypeChanges, ref playbackState, chainStates, currentChain, nextChain, isFirstPlayback, playbackPolicy);
                return;
            }
#endif

            _PlaybackChainChunk(mgr, managedReferenceIndexRemovalCount, ref archetypeChanges, ref playbackState, chainStates, currentChain, nextChain, isFirstPlayback, playbackPolicy);
        }