//Tick is called not every frame public void Tick() { //Always run combat tick CombatAI.Tick(); //Only run tasks while not in combat if (!CombatAI.InCombat) { TaskAI.Tick(); } }
//Tick is called not every frame public void Tick() { //Always run combat tick CombatAI.Tick(); //Only run tasks while not in combat if (!CombatAI.InCombat) { TaskAI.Tick(); } // Entity.GetLoadedEntity().SpeechBubble.SetText(ToString()); }