public static void SetFixtureCollision(Fixture fix, EntityCategory cat) { switch (cat) { case EntityCategory.SCENERY: SetAsScenery(fix); break; case EntityCategory.PLAYER: SetAsPlayer(fix); break; case EntityCategory.PLAYER_SHOT: SetAsPlayerShot(fix); break; case EntityCategory.ENEMY: SetAsEnemy(fix); break; case EntityCategory.ENEMY_SHOT: SetAsEnemyShot(fix); break; default: break; } }
public bool CheckBorder(double x, double y, EntityCategory playerType) { switch (playerType) { case EntityCategory.Player1: { if ((x <= 0 && x >= -350)&&(y>=-20 && y<=250)) { return true; break; } else { return false; break; } } case EntityCategory.Player2: { if ((x >= 0 && x <= 350)&&(y>=-20 && y<=250)) { return true; break; } else { return false; break; } } default: return false; break; } }
public DtoActionResult Update(EntityCategory category) { var u = GetCategory(category.Id); if (u == null) { return new DtoActionResult { ErrorMessage = "Category Not Found", Id = 0 } } ; var actionResult = new DtoActionResult(); var validationResult = Validate(category, false); if (validationResult.Success) { _uow.CategoryRepository.Update(category, u.Id); _uow.Save(); actionResult.Success = true; actionResult.Id = category.Id; } else { return(new DtoActionResult() { ErrorMessage = validationResult.ErrorMessage }); } return(actionResult); }
public override void Collide(Entity entity, EntityCategory entityCategory) { if (isExploded) { return; } Explosion(); foreach (Entity entity1 in scene.entities) { if (entity1 == this) { continue; } if (CollisionCheck.CheckCollision(new RotRectangle(hitbox.RotationRad, hitbox.Center, new Vector2(120, 120)), entity1.Hitbox)) { if (entity1.GetType() == typeof(Player) || entity1.GetType() == typeof(Cargo)) { entity1.TakeDamage(1); } else { entity1.TakeDamage(damage); } } } }
/// <summary> /// Handles the <see cref="ToggleButton.Checked"/> event for the "Category" <see /// cref="RadioButton"/> controls.</summary> /// <param name="sender"> /// The <see cref="Object"/> where the event handler is attached.</param> /// <param name="args"> /// A <see cref="RoutedEventArgs"/> object containing event data.</param> /// <remarks> /// <b>OnCategoryChecked</b> shows or hides the "Filter" check boxes and updates the /// "Entity" list view to reflect the selected "Category" radio button.</remarks> private void OnCategoryChecked(object sender, RoutedEventArgs args) { args.Handled = true; if (!this._initialized) { return; } EntityCategory category = CurrentCategory; // determine place targets for all entity classes if ((this._mode & ShowEntitiesMode.Command) != 0) { this._classTargets = Finder.FindAllPlaceTargets( this._worldState, this._faction, category); } // uncheck Placed filter for upgrades since they are never placed if (category == EntityCategory.Upgrade && PlacedToggle.IsChecked == true) { PlacedToggle.IsChecked = null; } // show or hide category-specific filters MobileToggle.Visibility = (category == EntityCategory.Unit ? Visibility.Visible : Visibility.Collapsed); CaptureToggle.Visibility = (category == EntityCategory.Terrain ? Visibility.Visible : Visibility.Collapsed); UpdateEntities(true); }
public async Task <ICommandResult <EntityCategory> > DeleteAsync(EntityCategory model) { // Validate if (model == null) { throw new ArgumentNullException(nameof(model)); } // Invoke EntityCategoryDeleting subscriptions foreach (var handler in _broker.Pub <EntityCategory>(this, "EntityCategoryDeleting")) { model = await handler.Invoke(new Message <EntityCategory>(model, this)); } var result = new CommandResult <EntityCategory>(); if (await _entityCategoryStore.DeleteAsync(model)) { // Invoke EntityCategoryDeleted subscriptions foreach (var handler in _broker.Pub <EntityCategory>(this, "EntityCategoryDeleted")) { model = await handler.Invoke(new Message <EntityCategory>(model, this)); } // Return success return(result.Success()); } return(result.Failed(new CommandError("An unknown error occurred whilst attempting to delete an entity & category relationship"))); }
public Player(EntityCategory playerType, string name = "Player") { Name = name; PlayerType = playerType; Resources = new PlayerData(); Guns = new List<Gun>(); }
internal static string ToSerializedValue(this EntityCategory value) { switch (value) { case EntityCategory.Location: return("location"); case EntityCategory.Organization: return("organization"); case EntityCategory.Person: return("person"); case EntityCategory.Quantity: return("quantity"); case EntityCategory.Datetime: return("datetime"); case EntityCategory.Url: return("url"); case EntityCategory.Email: return("email"); } return(null); }
public override void Collide(Entity entity, EntityCategory entityCategory) { if (!isActivated) { isActivated = true; } }
/// <summary> /// Updates the "Stack Preview" panel for the specified <see cref="EntityCategory"/>. /// </summary> /// <param name="category"> /// An <see cref="EntityCategory"/> value indicating the entity stack to preview.</param> /// <exception cref="InvalidEnumArgumentException"> /// <paramref name="category"/> is <see cref="EntityCategory.Upgrade"/> or an invalid <see /// cref="EntityCategory"/> value.</exception> /// <remarks> /// <b>UpdatePreview</b> shows overlaid images for all entities if <paramref /// name="category"/> equals <b>Effect</b> or <b>Terrain</b>, and only the image for the /// topmost entity if <paramref name="category"/> equals <b>Unit</b>.</remarks> private void UpdatePreview(EntityCategory category) { switch (category) { case EntityCategory.Terrain: // show entire stack for terrains TerrainPreview.Show(this._terrains); break; case EntityCategory.Unit: // show only topmost entity for units int index = this._units.Count - 1; if (index < 0) { EntityPreview.Clear(); } else { EntityPreview.Show(this._units[index]); } break; case EntityCategory.Effect: // show entire stack for effects EntityPreview.Show(this._effects); break; default: ThrowHelper.ThrowInvalidEnumArgumentException( "category", (int)category, typeof(EntityCategory)); break; } }
// PUT api/entitycategory/ public HttpResponseMessage Put([FromBody] EntityCategory value, string filter = null) { ServerValidationInfo vi = null; if (!ModelState.IsValid) { vi = new ServerValidationInfo(ModelState); } if (filter == null) { context.Entry(value).State = System.Data.EntityState.Modified; } else { var old = context.EntityCategories.SingleOrDefault(queryBuider.CreateWhere(filter)); old.Id = value.Id; old.Code = value.Code; old.Name = value.Name; } if (vi != null && vi.ContainsError) { return(Request.CreateResponse(HttpStatusCode.BadRequest, vi)); } var result = context.SaveChanges() > 0; return(Request.CreateResponse(HttpStatusCode.OK, result)); }
public Dictionary <AnimationType, string> animationNameList; //애니메이션 클립 리스트. /// <summary> /// AnimationList,animationNameList를 각 객체에 맞게 세팅한다. /// </summary> public override void Init(EntityCategory category) { base.Init(category); this.animationNameList = new Dictionary <AnimationType, string>(); this.animationNameList.Add(AnimationType.Attack, "lv" + currLevel.ToString() + "_attack"); }
/// <summary> /// Handles the <see cref="ToggleButton.Checked"/> event for the "Category" <see /// cref="RadioButton"/> controls on the <see cref="OtherTab"/> page.</summary> /// <param name="sender"> /// The <see cref="Object"/> where the event handler is attached.</param> /// <param name="args"> /// A <see cref="RoutedEventArgs"/> object containing event data.</param> /// <remarks> /// <b>OnCategoryChecked</b> sets the current <see cref="EntityCategory"/> to the value /// indicated by the selected "Category" radio button, and updates all controls on the <see /// cref="OtherTab"/> page to reflect the current category.</remarks> private void OnCategoryChecked(object sender, RoutedEventArgs args) { args.Handled = true; if (!this._initialized || this._area == null) { return; } // switch category (default to Unit) if (EffectToggle.IsChecked == true) { this._currentCategory = EntityCategory.Effect; this._currentClasses = MasterSection.Instance.Entities.Effects; this._currentEntities = this._effects; } else { this._currentCategory = EntityCategory.Unit; this._currentClasses = MasterSection.Instance.Entities.Units; this._currentEntities = this._units; } // show all available entity classes AvailableEntityList.ItemsSource = this._currentClasses.Keys; // add current entity site stack EntityList.Items.Clear(); foreach (EntityTemplate template in this._currentEntities) { CreateEntityItem(EntityList, template); } // select first entity class, if any bool anyClasses = (AvailableEntityList.Items.Count > 0); if (anyClasses) { AvailableEntityList.SelectedIndex = 0; } // select first entity template, if any bool anyEntities = (EntityList.Items.Count > 0); if (anyEntities) { EntityList.SelectedIndex = 0; } // enable or disable entity list controls AddEntityButton.IsEnabled = anyClasses; ChangeEntityButton.IsEnabled = anyEntities; RemoveEntityButton.IsEnabled = anyEntities; MoveEntityDownButton.IsEnabled = anyEntities; MoveEntityUpButton.IsEnabled = anyEntities; // create entity stack preview UpdatePreview(this._currentCategory); }
protected async Task <int> DeleteAllContentsOfEntityCategoryAsync(EntityCategory entity) { var id = new SqlParameter("id", entity.Id); var sql = $"DELETE FROM {nameof(EntityCategoryContent)} WHERE " + $"{nameof(EntityCategoryContent.CategoryId)}=@{id.ParameterName}"; var result = await context.Database.ExecuteSqlRawAsync(sql, id); return(result); }
public DtoActionResult Put(int id, EntityCategory category) { category.Id = id; var result = _categoryService.Update(category); if (result == null) { throw new HttpResponseException(Request.CreateResponse(HttpStatusCode.NotFound)); } return(result); }
public static bool LLCategoryUpdate(EntityCategory cat) { if (cat.categoryName != "") { return(DALCategory.CategoryUpdate(cat)); } else { return(false); } }
public EntityData GetEntityData(EntityCategory category) { foreach (KeyValuePair <int, EntityData> kv in entityData) { if (kv.Value.entCategory == category) { return(kv.Value); } } return(null); }
// Data Acceess Layer Logic Layer üzerinden erişilen bir katmandır ve SQL sorgularının çalıştırıldığı katman olarak geçer // CRUD CREATE READ UPDATE DELETE operasyonları bu katmanda yazılır public static int CategorySave(EntityCategory cat) { OleDbCommand komut2 = new OleDbCommand("insert into CategoryTable (CategoryName) values (@p1)", Connection.baglanti); if (komut2.Connection.State != ConnectionState.Open) { komut2.Connection.Open(); } komut2.Parameters.AddWithValue("@p1", cat.categoryName); return(komut2.ExecuteNonQuery()); }
public EntityModel(int id, string category, string eType, int hp, int level, int power, float range, float speed, string prefabName) { this.ID = id; this.entCategory = (EntityCategory)System.Enum.Parse(typeof(EntityCategory), category); this.enType = (EntityType)System.Enum.Parse(typeof(EntityType), eType); this.HP = hp; this.Level = level; this.AttackPower = power; this.SearchRange = range; this.AttackSpeed = speed; this.Prefab = prefabName; }
public override void Collide(Entity entity, EntityCategory entityCategory) { if (!isActivated) { if (entityCategory == EntityCategory.ActiveAbility) { isExploded = true; } isActivated = true; } }
public static bool CategoryUpdate(EntityCategory cat) { OleDbCommand komut4 = new OleDbCommand("Update CategoryTable set CategoryName=@p1 where CategoryID=@p2", Connection.baglanti); if (komut4.Connection.State != ConnectionState.Open) { komut4.Connection.Open(); } komut4.Parameters.AddWithValue("@p1", cat.categoryName); komut4.Parameters.AddWithValue("@p2", cat.categoryId); return(komut4.ExecuteNonQuery() > 0); }
// Logic Layer ana form üzerinden erişilen bir katmandır ve gerekli mantıksal kontrollerin katman olarak geçer // Gerekli kontrolleri başarılı bir şekilde geçen Logic Methodlar Data Access Layerdan uygun methodu çağırarak programın çalışmasına devam edilir public static int LLCategorySave(EntityCategory cat) { if (cat.categoryName != "") { //burada sifreyi sifrele return(DALCategory.CategorySave(cat)); } else { return(-1); } }
public override void Collide(Entity entity, EntityCategory entityCategory) { if (damageTick) { switch (entityCategory) { case EntityCategory.Enemy: entity.TakeDamage(damagePerTick); break; } } }
/// <summary> /// Handles the <see cref="ToggleButton.Checked"/> event for the "Category" <see /// cref="RadioButton"/> controls.</summary> /// <param name="sender"> /// The <see cref="Object"/> where the event handler is attached.</param> /// <param name="args"> /// A <see cref="RoutedEventArgs"/> object containing event data.</param> /// <remarks> /// <b>OnCategoryChecked</b> updates the "Entity Class" list view to reflect the selected /// "Category" radio button, and then selects the first item in that list view, if any. /// </remarks> private void OnCategoryChecked(object sender, RoutedEventArgs args) { args.Handled = true; // switch category (default to Unit) EntityCategory category = EntityCategory.Unit; if (UnitToggle.IsChecked == true) { category = EntityCategory.Unit; this._classTargets = this._unitTargets; } else if (TerrainToggle.IsChecked == true) { category = EntityCategory.Terrain; this._classTargets = this._terrainTargets; } else { Debug.Fail("ShowPlacements.OnCategoryChecked: No Category button checked."); category = EntityCategory.Unit; this._classTargets = this._unitTargets; } // get all buildable classes of current category var buildableClasses = this._faction.GetBuildableClasses(category); EntitySection entities = MasterSection.Instance.Entities; ClassList.Items.Clear(); foreach (var pair in this._classTargets) { // get entity class for current target, if any EntityClass entityClass = entities.GetEntity(pair.Key); if (entityClass == null) { continue; } // check if specified faction can build entity class bool canBuild = buildableClasses.ContainsKey(entityClass.Id); string check = (canBuild ? CheckMark : ""); ClassList.Items.Add(new ClassListItem(entityClass, check)); } // select first entity class, if any if (ClassList.Items.Count > 0) { ClassList.SelectedIndex = 0; } }
public override void Collide(Entity entity, EntityCategory entityCategory) { if (collidedEntities.Contains(entity)) { return; } switch (entityCategory) { case EntityCategory.Enemy: (entity as BaseEnemy).TakeDamage(damage); collidedEntities.Add(entity); break; } }
public void SetAttributeForEntityCategory(EntityCategory entityCategory, AttributeCategory attributeCategory) { if (!m_entityCategoryAttributeDict.ContainsKey(entityCategory)) { m_entityCategoryAttributeDict[entityCategory] = new HashSet <AttributeCategory>(); } var attributeCategories = m_entityCategoryAttributeDict[entityCategory]; if (!attributeCategories.Contains(attributeCategory)) { attributeCategories.Add(attributeCategory); } }
public async Task <ICommandResult <EntityCategory> > CreateAsync(EntityCategory model) { // Validate if (model == null) { throw new ArgumentNullException(nameof(model)); } // We are creating - ensure we don't have an id if (model.Id > 0) { throw new ArgumentOutOfRangeException(nameof(model.Id)); } if (model.CategoryId <= 0) { throw new ArgumentOutOfRangeException(nameof(model.CategoryId)); } if (model.EntityId <= 0) { throw new ArgumentOutOfRangeException(nameof(model.EntityId)); } // Invoke EntityCategoryCreating subscriptions foreach (var handler in _broker.Pub <EntityCategory>(this, "EntityCategoryCreating")) { model = await handler.Invoke(new Message <EntityCategory>(model, this)); } // Create result var result = new CommandResult <EntityCategory>(); // Create relationship var entityCategory = await _entityCategoryStore.CreateAsync(model); if (entityCategory != null) { // Invoke EntityCategoryCreated subscriptions foreach (var handler in _broker.Pub <EntityCategory>(this, "EntityCategoryCreated")) { entityCategory = await handler.Invoke(new Message <EntityCategory>(entityCategory, this)); } // Return success return(result.Success(entityCategory)); } return(result.Failed(new CommandError("An unknown error occurred whilst attempting to create an entity & category relationship"))); }
public override void Collide(Entity entity, EntityCategory entityCategory) { if (carFront.CheckCollision(entity)) { entity.Velocity += velocity; //entity.noCollision = true; switch (entityCategory) { case EntityCategory.Player: (entity as Player).Move(velocity * 1.05f); break; case EntityCategory.Enemy: entity.Velocity += velocity; (entity as BaseEnemy).wasPushed = true; break; } } }
public async Task UpdateEntityCategoryTransactionAsync(EntityCategory entity, UpdateEntityCategoryModel model) { if (model.NewEntityCategoryContents != null) { CreateEntityCategoryContents(model.NewEntityCategoryContents, entity); } if (model.UpdateEntityCategoryContents != null) { UpdateEntityCategoryContents(model.UpdateEntityCategoryContents, entity.Id); } if (model.DeleteEntityCategoryContentLangs != null) { await DeleteContentsOfCategoryAsync(model.DeleteEntityCategoryContentLangs, entity.Id); } }
//Score entity type in 100 private static int TextAnalysisConfidenceScore(EntityCategory entityCategory, string textType) { switch (textType) { case "Sports": return(SportsTextAnalysisConfidenceScore(entityCategory)); case "Science": return(ScienceTextAnalysisConfidenceScore(entityCategory)); case "Energy": return(EnergyTextAnalysisConfidenceScore(entityCategory)); default: return(DefaultTextAnalysisConfidenceScore(entityCategory)); } }
private void BtnCatDelete_Click(object sender, EventArgs e) { // Sadece ID kontrol etmemiz yeterli VeriTabanından Kayıtlar Nesneyi eşsiz yapan bir özelliği üzerinden silinirler // ID her kategorinin benzersiz sahip olduğu bir özelliktir if (TxtCatId.Text != "") { EntityCategory ent = new EntityCategory(); ent.categoryId = int.Parse(TxtCatId.Text); LogicCategory.LLCategoryDelete(ent.categoryId); MessageBox.Show("Kategori Başarılı Bir Şekilde Silindi"); TxtCatName.Text = ""; } else { MessageBox.Show("Id Alanını Boş Bırakmayınız"); } }
// POST api/entitycategory/ public HttpResponseMessage Post([FromBody] EntityCategory value) { ServerValidationInfo vi = null; if (!ModelState.IsValid) { vi = new ServerValidationInfo(ModelState); } if (vi != null && vi.ContainsError) { return(Request.CreateResponse(HttpStatusCode.BadRequest, vi)); } context.Entry(value).State = System.Data.EntityState.Added; context.SaveChanges(); return(Request.CreateResponse(HttpStatusCode.OK, value)); }
public static void SetFixtureCollision(Fixture fix, EntityCategory cat) { switch (cat) { case EntityCategory.SCENERY: SetAsScenery(fix); break; case EntityCategory.PLAYER: SetAsPlayer(fix); break; case EntityCategory.PLAYER_SHOT: SetAsPlayerShot(fix); break; case EntityCategory.ENEMY: SetAsEnemy(fix); break; case EntityCategory.ENEMY_SHOT: SetAsEnemyShot(fix); break; default : break; } }
/// <summary> /// Constructs an entity type. /// </summary> public EntityType(string entityTypeName, EntityCategory category, int version, CreateInstanceDelegate createInstanceDelegate, IEnumerable<EntityPropertyDefinition> propertyDefinitions) { if (entityTypeName == null) throw new ArgumentNullException("entityTypeName"); if (createInstanceDelegate == null) throw new ArgumentNullException("createInstanceDelegate"); if (propertyDefinitions == null) throw new ArgumentNullException("propertyDefinitions"); // this.name = entityTypeName; this.category = category; this.repositoryVersion = version; this.createInstanceDelegate = createInstanceDelegate; this.propertyDefinitions = new List<EntityPropertyDefinition>(); // Sort property definitions: // EntityFieldDefinitions first, EntityInnerObjectsDefinition afterwards foreach (EntityPropertyDefinition propertyDef in propertyDefinitions) if (propertyDef is EntityFieldDefinition) this.propertyDefinitions.Add(propertyDef); foreach (EntityPropertyDefinition propertyDef in propertyDefinitions) if (propertyDef is EntityInnerObjectsDefinition) this.propertyDefinitions.Add(propertyDef); }
public static List<Box> CreateBuilding(World world, Gameplay gameplay, EntityCategory playerType) { List<Box> boxes = new List<Box>(); Terrain terrain = new Terrain(world); bool flag = true; switch (playerType) { case (EntityCategory.Player1): { float x, y; y = terrain.GetHeight(-300); float bw, bh; bw = 6; bh = 3; Vector2 position; Vector2 size; Box box; for (int i = 0; i < 8; i++) { x = -300; for (int j = 0; j < 3; j++) { if (j >= 1 && i>=1) { flag = false; } CreateNew(flag, terrain, x, y, bw, bh, boxes, world, gameplay); position = new Vector2(x, y); size = new Vector2(bw, bh); box = new Box(world, position, size, "base-block", true, gameplay.Player1, BASE_STRENGTH); boxes.Add(box); x += bw; } y += bh; } flag = true; x = -303; y = terrain.GetHeight(x) + 24f; for (int i = 0; i < 4; i++) { position = new Vector2(x, y); size = new Vector2(bw, bh); box = new Box(world, position, size, "base-block", true, gameplay.Player1, BASE_STRENGTH); boxes.Add(box); x += bw; } x = -303; y = terrain.GetHeight(x) + 27f; for (int i = 0; i < 3; i++) { position = new Vector2(x, y); size = new Vector2(bw, bh); box = new Box(world, position, size, "base-block", true, gameplay.Player1, BASE_STRENGTH); boxes.Add(box); x += bw + bw / 2f; } y = terrain.GetHeight(-230); for (int i = 0; i < 8; i++) { x = -230; for (int j = 0; j < 3; j++) { if (j >= 1 && i >= 1) { flag = false; } CreateNew(flag, terrain, x, y, bw, bh, boxes, world, gameplay); position = new Vector2(x, y); size = new Vector2(bw, bh); box = new Box(world, position, size, "block2", true, gameplay.Player1,200); boxes.Add(box); x += bw; } y += bh; } x = -233; y = terrain.GetHeight(-233)+24f; for (int i = 0; i < 4; i++) { position = new Vector2(x, y); size = new Vector2(bw, bh); box = new Box(world, position, size, "block2", true, gameplay.Player1,200); boxes.Add(box); x += bw; } x = -233; y = terrain.GetHeight(-233)+27f; for (int i = 0; i < 3; i++) { position = new Vector2(x, y); size = new Vector2(bw, bh); box = new Box(world, position, size, "block2", true, gameplay.Player1,200); boxes.Add(box); x += bw + bw / 2f; } flag = true; y = terrain.GetHeight(-236); for (int i = 0; i < 5; i++) { x = -236; for (int j = 0; j < 8; j++) { if (j >= 1 && i >= 1) { flag = false; } CreateNew(flag, terrain, x, y, bw, bh, boxes, world, gameplay); position = new Vector2(x, y); size = new Vector2(bw, bh); box = new Box(world, position, size, "block3", true, gameplay.Player1); boxes.Add(box); x -= bw; } y += bh; } flag = true; break; } case (EntityCategory.Player2): { float x, y; y = terrain.GetHeight(300); float bw, bh; bw = 6; bh = 3; Vector2 position; Vector2 size; Box box; for (int i = 0; i < 8; i++) { x = 300; for (int j = 0; j < 3; j++) { position = new Vector2(x, y); size = new Vector2(bw, bh); box = new Box(world, position, size, "base-block", true, gameplay.Player2, BASE_STRENGTH); boxes.Add(box); x -= bw; } y += bh; } x = 303; y = terrain.GetHeight(300)+24f; for (int i = 0; i < 4; i++) { position = new Vector2(x, y); size = new Vector2(bw, bh); box = new Box(world, position, size, "base-block", true, gameplay.Player2, BASE_STRENGTH); boxes.Add(box); x -= bw; } x = 303; y = terrain.GetHeight(300)+27f; for (int i = 0; i < 3; i++) { position = new Vector2(x, y); size = new Vector2(bw, bh); box = new Box(world, position, size, "base-block", true, gameplay.Player2, BASE_STRENGTH); boxes.Add(box); x -= bw + bw / 2f; } y = terrain.GetHeight(230); for (int i = 0; i < 8; i++) { x = 230; for (int j = 0; j < 3; j++) { position = new Vector2(x, y); size = new Vector2(bw, bh); box = new Box(world, position, size, "block2", true, gameplay.Player2,200); boxes.Add(box); x -= bw; } y += bh; } x = 233; y = terrain.GetHeight(233)+24f; for (int i = 0; i < 4; i++) { position = new Vector2(x, y); size = new Vector2(bw, bh); box = new Box(world, position, size, "block2", true, gameplay.Player2,200); boxes.Add(box); x -= bw; } x = 233; y = terrain.GetHeight(233)+27f; for (int i = 0; i < 3; i++) { position = new Vector2(x, y); size = new Vector2(bw, bh); box = new Box(world, position, size, "block2", true, gameplay.Player2,200); boxes.Add(box); x -= bw + bw / 2f; } y = terrain.GetHeight(236); for (int i = 0; i < 5; i++) { x = 236; for (int j = 0; j < 8; j++) { position = new Vector2(x, y); size = new Vector2(bw, bh); box = new Box(world, position, size, "block3", true, gameplay.Player2); boxes.Add(box); x += bw; } y += bh; } break; } } return boxes; }