/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here currentScene = new Scene.Scene("level1", this); var tester = new Entity.Entity("tester", new Vector2(0f,0f)); var uselessComponent = new Component.Component(); tester.Add(uselessComponent); currentScene.Add(tester); //currentScene.Add(level); base.Initialize(); }