コード例 #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="ObstaclePair" /> class.
        /// </summary>
        /// <param name="reappearanceX">The reappearance X.</param>
        public ObstaclePair(float reappearanceX)
        {
            var topObstacleY = (WaveServices.ViewportManager.VirtualHeight - OBSTACLES_SEPARATION) / 2;

            var topObstacle = new Entity("TopObstacle")
                              .AddComponent(new Transform2D()
            {
                Y      = topObstacleY,
                Origin = Vector2.UnitY,
            })
                              .AddComponent(new SpriteAtlas(Textures.GAME_ATLAS, Textures.GameAtlas.obstacle_top.ToString()))
                              .AddComponent(new SpriteAtlasRenderer(typeof(ObstaclesLayer)))
                              .AddComponent(this.TopCollider = new PerPixelCollider(Textures.OBSTACLE_TOP_COLLID, 0.5f));

            var bottomObstacle = new Entity("BottomObstacle")
                                 .AddComponent(new Transform2D()
            {
                X = 75,
                Y = topObstacleY + OBSTACLES_SEPARATION
            })
                                 .AddComponent(new SpriteAtlas(Textures.GAME_ATLAS, Textures.GameAtlas.obstacle_bottom.ToString()))
                                 .AddComponent(new SpriteAtlasRenderer(typeof(ObstaclesLayer)))
                                 .AddComponent(this.BottomCollider = new PerPixelCollider(Textures.OBSTACLE_BOTTOM_COLLID, 0.5f));

            this.starEntity = EntitiesFactory.CreateGameStar(
                0,
                WaveServices.ViewportManager.VirtualHeight / 2)
                              .AddComponent(this.StarCollider = new CircleCollider());

            this.starParticles = new Entity()
                                 .AddComponent(new Transform2D()
            {
                X = 0,
                Y = WaveServices.ViewportManager.VirtualHeight / 2,
            })
                                 .AddComponent(new Material2D(new BasicMaterial2D(Textures.STAR, DefaultLayers.Alpha)))
                                 .AddComponent(new ParticleSystemRenderer2D("explosion"))
                                 .AddComponent(new ParticleSystem2D()
            {
                NumParticles        = 20,
                EmitRate            = 300,
                MinLife             = TimeSpan.FromSeconds(3f),
                MaxLife             = TimeSpan.FromSeconds(1f),
                LocalVelocity       = new Vector2(-3.5f, -5f),
                RandomVelocity      = new Vector2(3.5f, 1f),
                MinSize             = 5,
                MaxSize             = 20,
                MinRotateSpeed      = 0.03f,
                MaxRotateSpeed      = -0.03f,
                EndDeltaScale       = 0f,
                LinearColorEnabled  = true,
                InterpolationColors = new List <Color>()
                {
                    Color.White, Color.Black
                },
                EmitterSize  = new Vector3(30, 30, 0),
                Gravity      = Vector2.UnitY * 0.2f,
                EmitterShape = ParticleSystem2D.Shape.FillCircle,
                Emit         = false,
            });


            var scrollBehavior = new ScrollBehavior(1);

            this.entity = new Entity("ObstaclePair" + instancesCount++)
            {
                Tag = "OBSTACLE"
            }
            .AddComponent(this.Transform2D = new Transform2D()
            {
                X         = WaveServices.ViewportManager.RightEdge,
                DrawOrder = 0.8f
            })
            .AddComponent(scrollBehavior)
            .AddChild(topObstacle)
            .AddChild(bottomObstacle)
            .AddChild(this.starEntity)
            .AddChild(this.starParticles)
            .AddComponent(new ChildrenRectangle());

            scrollBehavior.EntityOutOfScreen += (entity) =>
            {
                this.Transform2D.X += reappearanceX;
                this.Transform2D.Y  = this.GetRandomY();
                this.StarAvaible    = true;
            };
        }