コード例 #1
0
        /// <summary>
        /// Edits the server configuration.
        /// </summary>
        /// <param name="serversPath">The servers path.</param>
        /// <param name="serverName">Name of the server.</param>
        /// <param name="gamemode">The gamemode.</param>
        private void EditServerConfig(string serversPath, string serverName, string gamemode)
        {
            Entities.ServerConfig config = new Entities.ServerConfig()
            {
                Gamemode0 = gamemode
            };

            string configPath = serversPath + "\\" + serverName + "\\" + serverFiles[3];

            File.WriteAllText(configPath, config.ToString());
        }
コード例 #2
0
 private void Save()
 {
     try
     {
         Entities.ServerConfig con = new Entities.ServerConfig();
         con.Server = cbxLoaiMay.SelectedItem.ToString();
         con.Ip     = txtIP.Text;
         con.Port   = txtPort.Text;
         Common.Utilities com = new Common.Utilities();
         com.CreateFileServerConfig(con);
     }
     catch (Exception ex)
     { string s = ex.Message; this.Close(); }
 }
コード例 #3
0
 private void Save()
 {
     try
     {
         Entities.ServerConfig con = new Entities.ServerConfig();
         con.Server = cbxLoaiMay.SelectedItem.ToString();
         con.Ip = txtIP.Text;
         con.Port = txtPort.Text;
         Common.Utilities com = new Common.Utilities();
         com.CreateFileServerConfig(con);
     }
     catch (Exception ex)
     { string s = ex.Message; this.Close(); }
 }