public Map(Entities.Models.Maps.MapModel map) { _model = map; RushablesCells = UncompressDatas(); Characters = new List<Characters.Character>(); Triggers = new List<Entities.Models.Maps.TriggerModel>(); Npcs = new List<Characters.NPC.NPCMap>(); MonstersGroups = new List<Monsters.MonstersGroup>(); Fights = new List<Fights.Fight>(); if (GetModel.Monsters.Count != 0 && RushablesCells.Count != 0) RefreshAllMonsters(); }
public Map(Entities.Models.Maps.MapModel map) { Model = map; RushablesCells = UncompressDatas(); Characters = new List <Characters.Character>(); Triggers = new List <Entities.Models.Maps.TriggerModel>(); Npcs = new List <Characters.NPC.NPCMap>(); MonstersGroups = new List <Monsters.MonstersGroup>(); Fights = new List <Fights.Fight>(); if (Model.Monsters.Count != 0 && RushablesCells.Count != 0) { RefreshAllMonsters(); } }