// Update is called once per frame void Update() { getCubesItem(); if (collisionCheck) { AnswerButtonTouched(); collisionCheck = false; } if (enterZone.GetIsEnter()) { PlayerEnter(); enterZone.SetIsEnter(false); } if (isTest) { AnswerButtonTouched(); isTest = false; } if (isStart) { PlayerEnter(); isStart = false; } }