public void SendChatMessage() { if (BasePlayerCharacterController.OwningCharacter == null) { return; } var trimText = EnterChatMessage.Trim(); if (trimText.Length == 0) { return; } EnterChatMessage = string.Empty; var channel = ChatChannel.Global; var message = trimText; var sender = BasePlayerCharacterController.OwningCharacter.CharacterName; var receiver = string.Empty; var splitedText = trimText.Split(' '); if (splitedText.Length > 0) { var cmd = splitedText[0]; if (cmd == whisperCommand && splitedText.Length > 2) { channel = ChatChannel.Whisper; receiver = splitedText[1]; message = trimText.Substring(cmd.Length + receiver.Length + 1); // +1 for space EnterChatMessage = trimText.Substring(0, cmd.Length + receiver.Length + 1); // +1 for space } } CacheGameNetworkManager.EnterChat(channel, message, sender, receiver); HideEnterChatField(); }
public void SendChatMessage() { if (BasePlayerCharacterController.OwningCharacter == null) { return; } string trimText = EnterChatMessage.Trim(); if (trimText.Length == 0) { return; } EnterChatMessage = string.Empty; ChatChannel channel = ChatChannel.Local; string message = trimText; string sender = BasePlayerCharacterController.OwningCharacter.CharacterName; string receiver = string.Empty; string[] splitedText = trimText.Split(' '); if (splitedText.Length > 0) { string cmd = splitedText[0]; if (cmd == whisperCommand && splitedText.Length > 2) { channel = ChatChannel.Whisper; receiver = splitedText[1]; message = trimText.Substring(cmd.Length + receiver.Length + 1); // +1 for space EnterChatMessage = trimText.Substring(0, cmd.Length + receiver.Length + 1); // +1 for space } if ((cmd == globalCommand || cmd == partyCommand || cmd == guildCommand) && splitedText.Length > 1) { if (cmd == globalCommand) { channel = ChatChannel.Global; } if (cmd == partyCommand) { channel = ChatChannel.Party; } if (cmd == guildCommand) { channel = ChatChannel.Guild; } message = trimText.Substring(cmd.Length + 1); // +1 for space EnterChatMessage = trimText.Substring(0, cmd.Length + 1); // +1 for space } } BaseGameNetworkManager.Singleton.EnterChat(channel, message, sender, receiver); HideEnterChatField(); }