コード例 #1
0
    public void UpdateSelectHero(Hero hero)
    {
        Clear();
        currentHero = hero;
        if (Camera.main != null)
        {
            string body_prefab_name = DataManager.instance.GetConfigValueToString(hero.heroJob.ToString() + "_body" + "_" + hero.heroSex.ToString());
            heroShow3D = DataManager.GetInstance().CreateGameObjectFromAssetsBundle("enemy", body_prefab_name);
            if (heroShow3D != null)
            {
                enity = heroShow3D.GetComponent <Enity>();
                if (enity != null)
                {
                    enity.InitEnityByHero(hero);
                }
                Quaternion quaternion = new Quaternion(0, 180, 0, 1);
                heroShow3D.transform.localRotation = quaternion;
                heroShow3D.transform.SetParent(Camera.main.transform.parent, false);

                heroShow3D.transform.localScale    = new Vector3(1.2f, 1.2f, 1.2f);
                heroShow3D.transform.localPosition = new Vector3(0, 0, 0);
                if (heroShow != null)
                {
                    heroShow3D.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(heroShow.transform.position.x, heroShow.transform.position.y, 10.0f));
                }
            }
        }
        //heroName.text = itemTableData.name;
        //heroInfo.text = itemTableData.des;
        bool isinteam = hero.teamPosition > -1;

        removeButton.gameObject.SetActive(isinteam);
        changeButton.gameObject.SetActive(!isinteam);
    }
コード例 #2
0
    private void SetCuurentHero()
    {
        Dictionary <long, Hero> heroes = DataManager.GetInstance().GetGameData().Heroes;

        if (heroes.ContainsKey(HeroIndex))
        {
            if (CurrentHero != null)
            {
                CurrentHero.transform.SetParent(null, false);
                CurrentHero.gameObject.SetActive(false);
            }
            Hero hero = heroes[HeroIndex];
            if (HeroChair != null && hero != null)
            {
                string     body_prefab_name = DataManager.instance.GetConfigValueToString(hero.heroJob.ToString() + "_body" + "_" + hero.heroSex.ToString());
                GameObject bodyPrefab       = DataManager.GetInstance().CreateGameObjectFromAssetsBundle("enemy", body_prefab_name);
                if (bodyPrefab != null)
                {
                    CurrentHero = bodyPrefab.GetComponent <Enity>();
                    CurrentHero.transform.SetParent(HeroChair.transform, false);
                    CurrentHero.animatorAction = currentAnimatorAction;
                    CurrentHero.InitEnityByHero(hero);

                    UpdateEquipShow();
                }
            }
        }
    }
コード例 #3
0
ファイル: TavernScene.cs プロジェクト: lmj888cool/demo01
    public void OnFleshRandomHeroes()
    {
        ClearRandomHeroes();
        for (int i = 0; i < RandomHeroesPosArr.Length; i++)
        {
            Hero hero = RandomHeroManager.instance.OnRandomOneHero();

            ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
            string     body_prefab_name = DataManager.instance.GetConfigValueToString(hero.heroJob.ToString() + "_body" + "_" + hero.heroSex.ToString());
            GameObject bodyPrefab       = DataManager.GetInstance().CreateGameObjectFromAssetsBundle("enemy", body_prefab_name);
            if (bodyPrefab != null)
            {
                Enity enity = bodyPrefab.GetComponent <Enity>();
                if (enity != null)
                {
                    /////初始化Enity////////////
                    enity.InitEnityByHero(hero);
                }
                RandomHeroes.Add(bodyPrefab);
                bodyPrefab.transform.SetParent(RandomHeroesPosArr[i].transform, false);
            }
        }
    }
コード例 #4
0
    public GameObject CreateFightHero(Hero hero)
    {
        GameObject AI = null;

        string     body_prefab_name = DataManager.instance.GetConfigValueToString(hero.heroJob.ToString() + "_body" + "_" + hero.heroSex.ToString());
        GameObject bodyPrefab       = DataManager.GetInstance().CreateGameObjectFromAssetsBundle("enemy", body_prefab_name);

        if (bodyPrefab != null)
        {
            Enity enity = bodyPrefab.GetComponent <Enity>();
            if (enity != null)
            {
                enity.InitEnityByHero(hero);
            }
            AI = DataManager.GetInstance().CreateGameObjectFromAssetsBundle("", "AI");
            bodyPrefab.transform.SetParent(AI.transform, false);
            AIBase AIScript = AI.GetComponent <AIBase>();
            AIScript.InitAIBaseByEnity(enity);
            AI.name = hero.id.ToString();
            createEnityIndex++;
        }

        return(AI);
    }