void SetUpCameras() { // Ensure these are setup first or SetUpCameras() will barf SetupGameObjects(); // set up camera stack - AFTER layer "WorldTerrain" has been assigned to worldTerrainGameObject (is done in function generateWorldTerrain()) Camera.main.clearFlags = CameraClearFlags.Depth; stackedNearCamera.clearFlags = CameraClearFlags.Depth; stackedCamera.clearFlags = CameraClearFlags.Depth; stackedCamera.depth = stackedCameraDepth; // rendered first stackedNearCamera.depth = stackedNearCameraDepth; //Camera.main.depth = 3; // renders over stacked camera cameraRenderSkyboxToTexture.depth = cameraRenderSkyboxToTextureDepth; // make sure to render first cameraRenderSkyboxToTexture.renderingPath = stackedCamera.renderingPath; #if ENHANCED_SKY_CODE_AVAILABLE if (isActiveEnhancedSkyMod) { //skyMan = GameObject.Find("EnhancedSkyController").GetComponent<EnhancedSky.SkyManager>(); EnhancedSky.SkyManager[] skyManagers = Resources.FindObjectsOfTypeAll <EnhancedSky.SkyManager>(); foreach (EnhancedSky.SkyManager currentSkyManager in skyManagers) { GameObject go = currentSkyManager.gameObject; string objectPathInHierarchy = GetGameObjectPath(go); if (objectPathInHierarchy == "/Exterior/EnhancedSkyController") { skyMan = currentSkyManager; break; } } if ((skyMan) && (skyMan.gameObject.activeInHierarchy)) { sampleFogColorFromSky = true; } } #endif cameraRenderSkyboxToTexture.targetTexture = renderTextureSky; }
void Start() { if (!DaggerfallUnity.Settings.Nystul_IncreasedTerrainDistance) return; #if ENHANCED_SKY_CODE_AVAILABLE //skyManager = GameObject.Find("EnhancedSkyController").GetComponent<EnhancedSky.SkyManager>(); EnhancedSky.SkyManager[] skyManagers = Resources.FindObjectsOfTypeAll<EnhancedSky.SkyManager>(); foreach (EnhancedSky.SkyManager currentSkyManager in skyManagers) { GameObject go = currentSkyManager.gameObject; string objectPathInHierarchy = GetGameObjectPath(go); if (objectPathInHierarchy == "/EnhancedSkyController") { skyManager = currentSkyManager; break; } } if ((skyManager) && (DaggerfallUnity.Settings.LypyL_EnhancedSky)) { isActiveEnhancedSkyMod = true; } #endif if (GameObject.Find("ReflectionsMod") != null) { if (DaggerfallUnity.Settings.Nystul_RealtimeReflections) { isActiveReflectionsMod = true; tileAtlasReflectiveTexture = Resources.Load("tileatlas_reflective") as Texture2D; } } SetUpCameras(); if (worldTerrainGameObject == null) // lazy creation { if (!ReadyCheck()) return; if (!dfUnity.MaterialReader.IsReady) return; SetupGameObjects(); // it should be possible to eliminated this line without any impact: please verify! } // reserve terrain objects for transition ring (2 x long sides (with 2 extra terrains for corner terrains) + 2 x normal sides) numberOfTerrainBlocksInTransitionRingArray = 2 * (streamingWorld.TerrainDistance * 2 + 1 + 2) + 2 * (streamingWorld.TerrainDistance * 2 + 1); terrainTransitionRingArray = new TransitionTerrainDesc[numberOfTerrainBlocksInTransitionRingArray]; }
void SetUpCameras() { // Ensure these are setup first or SetUpCameras() will barf SetupGameObjects(); // set up camera stack - AFTER layer "WorldTerrain" has been assigned to worldTerrainGameObject (is done in function generateWorldTerrain()) Camera.main.clearFlags = CameraClearFlags.Depth; stackedNearCamera.clearFlags = CameraClearFlags.Depth; stackedCamera.clearFlags = CameraClearFlags.Depth; stackedCamera.depth = stackedCameraDepth; // rendered first stackedNearCamera.depth = stackedNearCameraDepth; //Camera.main.depth = 3; // renders over stacked camera cameraRenderSkyboxToTexture.depth = cameraRenderSkyboxToTextureDepth; // make sure to render first cameraRenderSkyboxToTexture.renderingPath = stackedCamera.renderingPath; #if ENHANCED_SKY_CODE_AVAILABLE if (isActiveEnhancedSkyMod) { //skyMan = GameObject.Find("EnhancedSkyController").GetComponent<EnhancedSky.SkyManager>(); EnhancedSky.SkyManager[] skyManagers = Resources.FindObjectsOfTypeAll<EnhancedSky.SkyManager>(); foreach (EnhancedSky.SkyManager currentSkyManager in skyManagers) { GameObject go = currentSkyManager.gameObject; string objectPathInHierarchy = GetGameObjectPath(go); if (objectPathInHierarchy == "/Exterior/EnhancedSkyController") { skyMan = currentSkyManager; break; } } if ((skyMan) && (skyMan.gameObject.activeInHierarchy)) { sampleFogColorFromSky = true; } } #endif cameraRenderSkyboxToTexture.targetTexture = renderTextureSky; }