// Use this for initialization void Awake() { //myCam = GameObject.Find("Main Camera"); myTransform = transform; myCamera = Camera.main; ScriptRef = gameObject.GetComponent<EnginesScript>(); PlayerRef = GameObject.FindGameObjectWithTag("Player"); MaxHealth = ScriptRef.StartingHealth; }
void Awake() { engineGO = GameObject.Find("Engines"); lifeSupportGO = GameObject.Find("Life Support"); reactorGO = GameObject.Find("Reactor"); repairTextGO = GameObject.Find("IsRepairing"); engineWorkArea = GameObject.Find("EngineWorkArea").GetComponent<RepairTrigger>(); lifeSupportWorkArea = GameObject.Find("LifeSupportWorkArea").GetComponent<RepairTrigger>(); reactorWorkArea = GameObject.Find("ReactorWorkArea").GetComponent<RepairTrigger>(); lifeSupport = lifeSupportGO.GetComponent<LifeSupportScript>(); engines = engineGO.GetComponent<EnginesScript>(); reactor = reactorGO.GetComponent<ReactorScript>(); }