// Update is called once per frame void Update() { actualGoldValue.text = stats.gold.ToString(); if (engMng == null) { engMng = GameObject.FindGameObjectWithTag("MainShip").GetComponent <EnginesManager>(); return; } else if (!isInit) { Initialize(); } else { powerImg.fillAmount = powerEng.level / 10f; navImg.fillAmount = navEng.level / 10f; weaponImg.fillAmount = weaponEng.level / 10f; repairImg.fillAmount = repairEng.level / 10f; medicImg.fillAmount = medicEng.level / 10f; powerImg2.fillAmount = powerEng.level / 10f; navImg2.fillAmount = navEng.level / 10f; weaponImg2.fillAmount = weaponEng.level / 10f; repairImg2.fillAmount = repairEng.level / 10f; medicImg2.fillAmount = medicEng.level / 10f; } }
// Use this for initialization void Start() { playerMvntSCR = GetComponent <PlayerMovement>(); globalMap = GameObject.FindGameObjectWithTag("Manager").GetComponent <ShipMap>(); if (isAlly) { engineMng = GameObject.FindGameObjectWithTag("MainShip").GetComponent <EnginesManager>(); } else { engineMng = GameObject.FindGameObjectWithTag("Enemy").GetComponent <EnginesManager>(); } medicEngine = engineMng.GetEngine(Engine.engineType.medic); if (medicEngine == null) { StartCoroutine(initCrt()); return; } Vector3 medicPos = globalMap.GetEnginePos(Engine.engineType.medic, isAlly); foreach (ShipCell cell in globalMap.GetRoomByPos(medicPos).cells) { medicsPos.Add(cell.position); } StartCoroutine(RepairCoroutine()); StartCoroutine(OperateCrt()); }
// Use this for initialization void Start() { shipMap = GameObject.FindGameObjectWithTag("Manager").GetComponent <ShipMap>(); enginesManager = GetComponent <EnginesManager>(); Initialize(); lastPosition = transform.position; shipMap.shipMap = map; }
public static void init(Container container) { logger = EngineFrameworkLoggerFactory.CreateLogger(typeof(AgentController)); logger.LogInformation("Logger Config Set."); container.Config(); logger.LogInformation("DI Config Set."); _enginesManager = new EnginesManager(); foreach (var engine in AppSettings.EngineNames) { var temp = Container.Resolve <BaseEngine>(engine); if (temp != null) { _enginesManager.AddEngine(temp); } } //_enginesManager.AddEngine(Container.Resolve<StatementEngine>()); logger.LogInformation("Engines Add."); }
// Use this for initialization void Start() { shipMap = GameObject.FindGameObjectWithTag("Manager").GetComponent<ShipMap>(); enginesManager = GetComponent<EnginesManager>(); Initialize(); lastPosition = transform.position; shipMap.shipMap = map; }
// Use this for initialization void Start() { playerMvntSCR = GetComponent<PlayerMovement>(); globalMap = GameObject.FindGameObjectWithTag("Manager").GetComponent<ShipMap>(); if (isAlly) { engineMng = GameObject.FindGameObjectWithTag("MainShip").GetComponent<EnginesManager>(); } else { engineMng = GameObject.FindGameObjectWithTag("Enemy").GetComponent<EnginesManager>(); } medicEngine = engineMng.GetEngine(Engine.engineType.medic); if (medicEngine == null) { StartCoroutine(initCrt()); return; } Vector3 medicPos = globalMap.GetEnginePos(Engine.engineType.medic, isAlly); foreach (ShipCell cell in globalMap.GetRoomByPos(medicPos).cells) { medicsPos.Add(cell.position); } StartCoroutine(RepairCoroutine()); StartCoroutine(OperateCrt()); }
// Update is called once per frame void Update() { actualGoldValue.text = stats.gold.ToString(); if (engMng == null) { engMng = GameObject.FindGameObjectWithTag("MainShip").GetComponent<EnginesManager>(); return; } else if (!isInit) { Initialize(); } else { powerImg.fillAmount = powerEng.level / 10f; navImg.fillAmount = navEng.level / 10f; weaponImg.fillAmount = weaponEng.level / 10f; repairImg.fillAmount = repairEng.level / 10f; medicImg.fillAmount = medicEng.level / 10f; powerImg2.fillAmount = powerEng.level / 10f; navImg2.fillAmount = navEng.level / 10f; weaponImg2.fillAmount = weaponEng.level / 10f; repairImg2.fillAmount = repairEng.level / 10f; medicImg2.fillAmount = medicEng.level / 10f; } }