public async Task <GActor> CreateActor(Editor.PlantableItemCreateActorParam param, RName MacrossName) { var rc = EngineNS.CEngine.Instance.RenderContext; await EngineNS.Thread.AsyncDummyClass.DummyFunc(); var actor = new EngineNS.GamePlay.Actor.GActor(); actor.ActorId = Guid.NewGuid(); var placement = new EngineNS.GamePlay.Component.GPlacementComponent(); actor.Placement = placement; placement.Location = param.Location; var init = new GParticleComponentInitializer(); init.SpecialName = "ParticleData"; init.MacrossName = MacrossName; await SetInitializer(rc, actor, actor, init); actor.AddComponent(this); var meshComp = new EngineNS.GamePlay.Component.GMeshComponent(); var meshCompInit = new EngineNS.GamePlay.Component.GMeshComponent.GMeshComponentInitializer(); meshCompInit.SpecialName = "EditorShow"; meshCompInit.MeshName = EngineNS.RName.GetRName("meshes/icon_particle.gms", EngineNS.RName.enRNameType.Editor); await meshComp.SetInitializer(rc, actor, actor, meshCompInit); meshComp.HideInGame = true; actor.AddComponent(meshComp); return(actor); }
public async Task <GActor> CreateActor(Editor.PlantableItemCreateActorParam param) { await EngineNS.Thread.AsyncDummyClass.DummyFunc(); var rc = EngineNS.CEngine.Instance.RenderContext; var actor = new EngineNS.GamePlay.Actor.GActor(); actor.ActorId = Guid.NewGuid(); var placement = new EngineNS.GamePlay.Component.GPlacementComponent(); actor.Placement = placement; placement.Location = param.Location; placement.Rotation = EngineNS.Quaternion.GetQuaternion(Vector3.UnitZ, -Vector3.UnitY); actor.SpecialName = "SunActor"; var initializer = new GDirLightComponentInitializer(); initializer.SpecialName = "LightData"; await SetInitializer(rc, actor, actor, initializer); this.View = param.View; var meshComp = new EngineNS.GamePlay.Component.GMeshComponent(); var meshCompInit = new EngineNS.GamePlay.Component.GMeshComponent.GMeshComponentInitializer(); meshCompInit.SpecialName = "VisualMesh"; meshCompInit.MeshName = EngineNS.RName.GetRName("editor/sun.gms", EngineNS.RName.enRNameType.Game); var test = meshComp.SetInitializer(rc, actor, actor, meshCompInit); actor.AddComponent(meshComp); actor.AddComponent(this); return(actor); }
public async Task <Actor.GActor> CreateActor(Editor.PlantableItemCreateActorParam param) { await EngineNS.Thread.AsyncDummyClass.DummyFunc(); var rc = EngineNS.CEngine.Instance.RenderContext; var actor = new EngineNS.GamePlay.Actor.GActor(); actor.ActorId = Guid.NewGuid(); var placement = new EngineNS.GamePlay.Component.GPlacementComponent(); actor.Placement = placement; placement.Location = param.Location; placement.Rotation = EngineNS.Quaternion.GetQuaternion(Vector3.UnitZ, -Vector3.UnitY); var meshComp = new EngineNS.GamePlay.Component.GMeshComponent(); var meshCompInit = new EngineNS.GamePlay.Component.GMeshComponent.GMeshComponentInitializer(); meshCompInit.SpecialName = "EditorShow"; meshCompInit.MeshName = EngineNS.RName.GetRName("meshes/pointlight.gms", EngineNS.RName.enRNameType.Editor); await meshComp.SetInitializer(rc, actor, actor, meshCompInit); meshComp.HideInGame = true; actor.AddComponent(meshComp); meshComp = new EngineNS.GamePlay.Component.GMeshComponent(); meshCompInit = new EngineNS.GamePlay.Component.GMeshComponent.GMeshComponentInitializer(); meshCompInit.SpecialName = "SphereVolumeShow"; meshCompInit.MeshName = EngineNS.RName.GetRName("meshes/sphere_wireframe.gms", EngineNS.RName.enRNameType.Editor); await meshComp.SetInitializer(rc, actor, actor, meshCompInit); meshComp.HideInGame = true; actor.AddComponent(meshComp); var initializer = new GPointLightComponentInitializer(); initializer.SpecialName = "PointLightComponent"; await SetInitializer(rc, actor, actor, initializer); actor.AddComponent(this); actor.AcceptLights = false; return(actor); }
public override async Task <GamePlay.Actor.GActor> CreateActor(Editor.PlantableItemCreateActorParam param) { await EngineNS.Thread.AsyncDummyClass.DummyFunc(); var rc = EngineNS.CEngine.Instance.RenderContext; var actor = new EngineNS.GamePlay.Actor.GActor(); actor.ActorId = Guid.NewGuid(); var placement = new EngineNS.GamePlay.Component.GPlacementComponent(); actor.Placement = placement; placement.Location = param.Location; placement.Rotation = EngineNS.Quaternion.GetQuaternion(Vector3.UnitZ, -Vector3.UnitY); var meshComp = new EngineNS.GamePlay.Component.GMeshComponent(); var meshCompInit = new EngineNS.GamePlay.Component.GMeshComponent.GMeshComponentInitializer(); meshCompInit.SpecialName = "EditorShow"; meshCompInit.MeshName = EngineNS.RName.GetRName("meshes/go_on.gms", EngineNS.RName.enRNameType.Editor); await meshComp.SetInitializer(rc, actor, actor, meshCompInit); meshComp.HideInGame = true; meshComp.Placement.InheritScale = false; meshComp.Placement.InheritRotation = false; actor.AddComponent(meshComp); var init = new BoxComponentInitializer(); init.SpecialName = "NavMeshBoundVolume"; await SetInitializer(rc, actor, actor, init); mLineMeshComponent.Host = actor; var mat = actor.Placement.WorldMatrix; mLineMeshComponent.OnUpdateDrawMatrix(ref mat); actor.AddComponent(this); return(actor); }