コード例 #1
0
        internal MechDefMovementStatistics(MechDef mechDef)
        {
            this.mechDef = mechDef;

            Engine   = mechDef.GetEngine();
            movement = Engine?.CoreDef.GetMovement(mechDef.Chassis.Tonnage);
            if (movement == null)
            {
                return;
            }

            WalkMovementPoint = movement.WalkMovementPoint;
            MoveMultiplier    = GetMoveMultiplier();
            BaseWalkSpeed     = GetWalkSpeed();
            BaseRunSpeed      = GetRunSpeed();
            WalkSpeed         = BaseWalkSpeed * MoveMultiplier;
            RunSpeed          = BaseRunSpeed * MoveMultiplier;

            JumpCapacity           = GetJumpCapacity();
            BaseJumpDistance       = EngineMovement.ConvertJJMPToGameDistance(JumpCapacity);
            JumpDistanceMultiplier = GetJumpDistanceMultiplier();
            JumpDistance           = BaseJumpDistance * JumpDistanceMultiplier;

            JumpJetCount    = mechDef.Inventory.Count(x => x.ComponentDefType == ComponentType.JumpJet);
            JumpJetMaxCount = GetJumpJetMaxCount();
        }
コード例 #2
0
ファイル: Jumping.cs プロジェクト: vengefire/MechEngineer
        internal static int CalcJumpHeat(Mech mech, float jumpDistance)
        {
            var jumpCapacity    = mech.StatCollection.JumpCapacity().Get();
            var maxJumpDistance = EngineMovement.ConvertMPToGameDistance(jumpCapacity);
            var jumpRatio       = jumpDistance / maxJumpDistance;

            return(GetJumpHeat(mech.StatCollection, jumpRatio));
        }
コード例 #3
0
ファイル: Jumping.cs プロジェクト: vengefire/MechEngineer
        internal static float CalcMaxJumpDistance(Mech mech)
        {
            if (!mech.IsOperational || mech.IsProne)
            {
                return(0f);
            }

            var jumpCapacity = mech.StatCollection.JumpCapacity().Get();

            if (jumpCapacity < 0.1)
            {
                return(0f);
            }
            var jumpjetDistance = EngineMovement.ConvertMPToGameDistance(jumpCapacity);

            var mechJumpDistanceMultiplier = mech.StatCollection.JumpDistanceMultiplier().Get();

            return(jumpjetDistance * mechJumpDistanceMultiplier);
        }