コード例 #1
0
ファイル: GameWindow.xaml.cs プロジェクト: Michu8258/Makao
        //Confirming of putting card on the table
        private void BattleWindow_ConfirmButtonClick(object sender, ConfirmPutBattleCardOnTheTableEventArgs e)
        {
            //demanding options
            demandedRankRequest = e.DemandedRank;
            demandedSuitRequest = e.DemandedSuit;

            if (MatchingCardInBattleMode.CompareTo(new PlayingCard(e.NewSuit, e.NewRank, MatchingCardInBattleMode.DeckNumber)) == 0)
            {
                SendMovementDataToHost(GeneratePerformingAMoveRequestData(true,
                                                                          new List <PlayingCard>()
                {
                    MatchingCardInBattleMode
                }, false));
            }
            else
            {
                losingBattleCardAutoResponse = true;
                autoresponseCard             = new PlayingCard(MatchingCardInBattleMode.Suit, MatchingCardInBattleMode.Rank, MatchingCardInBattleMode.DeckNumber);
                autoresponseCard.ChangeCardFromJocker(e.NewSuit, e.NewRank);

                EngineHostDataOperator Operator = new EngineHostDataOperator();
                Operator.ResponseArrived += Operator_ResponseArrived;
                Operator.ChangeJokerIntoAnotherCard(GenerateJokerChangeRequest(
                                                        MatchingCardInBattleMode, e.NewRank, e.NewSuit), ThisPlayerControl, SynchCont);
            }
        }
コード例 #2
0
ファイル: GameWindow.xaml.cs プロジェクト: Michu8258/Makao
        //method which starts sending the data about move
        private void SendMovementDataToHost(MakeAMoveRequest request)
        {
            EngineHostDataOperator Operator = new EngineHostDataOperator();

            Operator.MakeAMove(request, SynchCont);
            ResetUIAfterMakingMoveOrCancelingMove();
        }
コード例 #3
0
ファイル: GameWindow.xaml.cs プロジェクト: Michu8258/Makao
 //cclosing joker window event handler
 private void JokerWindow_OKButtonClick(object sender, MakaoGraphicsRepresentation.JokerWindowEventArgs e)
 {
     if (e.CardSuit != CardSuits.None && e.CardRank != CardRanks.None)
     {
         EngineHostDataOperator Operator = new EngineHostDataOperator();
         Operator.ChangeJokerIntoAnotherCard(GenerateJokerChangeRequest(currentCard, e.CardRank, e.CardSuit), ThisPlayerControl, SynchCont);
     }
 }
コード例 #4
0
ファイル: GameWindow.xaml.cs プロジェクト: Michu8258/Makao
        //changing card from joker into another or backwards
        private void ThisPlayerControl_CardJokerClick(object sender, MainUserEventArgs e)
        {
            currentCard = e.PlayingCard;

            if (e.PlayingCard.Rank == CardRanks.Joker && e.WasMadeByJoker == false)
            {
                Windows.JokerChange JokerWindow = new Windows.JokerChange()
                {
                    Owner = this
                };
                JokerWindow.JokerWindowClosing += JokerWindow_OKButtonClick;
                JokerWindow.ShowDialog();
                MemoryManagement.FlushMemory();
            }
            else if (e.WasMadeByJoker == true)
            {
                EngineHostDataOperator Operator = new EngineHostDataOperator();
                Operator.ChangeJokerBackFromAnotherCard(GenerateJokerChangeBackRequest(e.PlayingCard), ThisPlayerControl, SynchCont);
            }
        }