コード例 #1
0
ファイル: Framework.cs プロジェクト: Albert-Bennett/EonEngine
        protected override void Initialize()
        {
            common.Initialize();

            new GameObjectManager();
            new InputManager();
            new ErrorManager();
            new TextureBuffer();

            CreateFrameworks();

            compManager.Initialize();

            base.Initialize();

            compManager.PostInitialize();
        }
コード例 #2
0
        protected override void Initialize()
        {
            common.Initialize();

            Common.SetResolution(new Vector2(GraphicsDeviceManager.DefaultBackBufferWidth,
                                             GraphicsDeviceManager.DefaultBackBufferHeight));

            new GameObjectManager();
            new InputManager();

            CreateFrameworks();

            compManager.Initialize();

            base.Initialize();

            compManager.PostInitialize();
        }
コード例 #3
0
        protected override void Initialize()
        {
            common.Initialize();

            new GameObjectManager();
            new InputManager();
            new GameStateManager();

            CreateFrameworks();

            //#if Debug
            new ErrorManager();
            //#endif

            compManager.Initialize();

            base.Initialize();

            compManager.PostInitialize();
        }