/// <summary> /// Highlights the entity. /// </summary> public void Select() { Effect = Engine2D.SpawnEntity(new Entity2DRenderableBaseCircleProperty() { Radius = UnitSize * 0.75f, CircleTexture = Entity.Engine.Textures.White, RenderAt = Entity.LastKnownPosition - new Location(0, 0, 5), CastShadows = false }); Entity.OnPositionChanged += PositionChanged; }