public void Render(Engine.Mobs.IPlayer player) { //Store a reference for the GetCommand() method to use. connectedPlayer = player; //Output the game information player.SendMessage(director.Server.Game.Name); player.SendMessage(director.Server.Game.Description); //Output the server MOTD player.SendMessage(director.Server.MOTD); player.SendMessage(string.Empty); //blank line //Switch the the Login state for the player player.SwitchState(new ClientLoginState(director)); }