public static void InitLocalEngine() { Engine.Engine.Init(); _EngineVersion = Engine.Engine.Version; Session = new Engine.Session(Engine.Engine.Config, Engine.Engine.ProtocolManagerFactory, "local"); Session.RegisterFrontendUI(_MainWindow.UI); _UserConfig = Session.UserConfig; ConnectEngineToGUI(); }
public static void Init(string[] args) { System.Threading.Thread.CurrentThread.Name = "Main"; if (!(args.Length >= 1)) { Console.Error.WriteLine("Usage: smuxi-test.exe profile"); Environment.Exit(1); } #if LOG4NET _Logger.Info("smuxi-test starting"); #endif _FrontendConfig = new FrontendConfig("Test"); _FrontendConfig.Load(); string profile = args[0]; if (String.IsNullOrEmpty(profile)) { Console.Error.WriteLine("profile parameter must not be empty!"); Environment.Exit(1); } IFrontendUI ui = new TestUI(); Session session = null; if (profile == "local") { Engine.Engine.Init(); session = new Engine.Session(Engine.Engine.Config, Engine.Engine.ProtocolManagerFactory, "local"); session.RegisterFrontendUI(ui); } else { // remote engine EngineManager engineManager = new EngineManager(_FrontendConfig, ui); engineManager.Connect(profile); session = engineManager.Session; } if (session == null) { Console.Error.WriteLine("Session is null, something went wrong setting up or connecting to the engine!"); Environment.Exit(1); } _Session = session; _UserConfig = session.UserConfig; _FrontendManager = session.GetFrontendManager(ui); _FrontendManager.Sync(); if (_UserConfig.IsCaching) { // when our UserConfig is cached, we need to invalidate the cache _FrontendManager.ConfigChangedDelegate = new SimpleDelegate(_UserConfig.ClearCache); } while (true) { string line = Console.ReadLine(); // TODO: remove the entered line from output //Console.WriteLine(Escape+"M"); _ExecuteCommand(line); } }
public void InitLocalEngine() { Engine.Engine.Init(); EngineVersion = Engine.Engine.Version; Session = new Engine.Session(Engine.Engine.Config, Engine.Engine.ProtocolManagerFactory, "local"); Session.RegisterFrontendUI(MainWindow.UI); UserConfig = Session.UserConfig; ConnectEngineToGUI(); }