static int _m_GetSprite(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Engine.ISprite __cl_gen_to_be_invoked = (Engine.ISprite)translator.FastGetCSObj(L, 1); try { { UnityEngine.Sprite __cl_gen_ret = __cl_gen_to_be_invoked.GetSprite( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }