コード例 #1
0
        //-------------------------------------------------------------------------------------------------------

        /**
         * @brief 用来处理游戏中退回到登录或者选人界面 或者地图时使用
         * @param bFlag 标识是否清理主角 true清理主角
         */
        public void Clear(bool bFlag = false)
        {
            Engine.IRenderSystem renderSys = Engine.RareEngine.Instance().GetRenderSystem();
            if (renderSys != null && bFlag)
            {
                // 设置主Camera
                string         strCameraName = "MainCamera";
                Engine.ICamera cam           = renderSys.GetCamera(ref strCameraName);
                if (cam != null)
                {
                    cam.Enable(false);
                }
            }

            // 停止背景音乐
            Engine.IAudio audio = Engine.RareEngine.Instance().GetAudio();
            if (audio != null && bFlag)
            {
                audio.StopMusic();
            }

            if (bFlag)
            {
                CmdManager.Instance().Clear();
            }
            if (m_ControllerSys != null)
            {
                m_ControllerSys.GetCombatRobot().Stop(true);
            }

            if (MainPlayer != null)
            {
                MainPlayer.SendMessage(EntityMessage.EntityCommand_StopMove, MainPlayer.GetPos());
            }

            if (m_EntitySys != null)
            {
                m_EntitySys.Clear(bFlag);
            }

            if (m_MapSystem != null)
            {
                m_MapSystem.ExitMap();
            }
            MainPlayer = null;

            Engine.RareEngine.Instance().UnloadUnusedResources();
        }
コード例 #2
0
ファイル: ChooseRolePanel.cs プロジェクト: zuojiashun/src
    protected override void OnHide()
    {
        ResetSelectRole();

        if (m_scene_obj)
        {
            if (m_Avater != null)
            {
                m_Avater.Destroy();
                m_Avater = null;
            }
        }
        Engine.IAudio audio = Engine.RareEngine.Instance().GetAudio();
        if (audio != null)
        {
            audio.StopMusic();
        }
    }