コード例 #1
0
 public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
 {
     effect = factory.GetEffect("Sun", false, true);
     if (flareTexture == null)
     {
         tex = factory.GetTexture2D("flare", true);
     }
     else
     {
         tex = factory.GetTexture2D(flareTexture);
     }
 }
コード例 #2
0
 public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
 {
     //Load the asset
     effect       = factory.GetEffect("opacity", false, true);
     tex          = factory.GetTexture2D(textureName);
     this.factory = factory;
 }
コード例 #3
0
 public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
 {
     this.toon = factory.GetEffect("toon1", false, true);
     this.line = factory.GetEffect("LineDetection", false, true);
     this.cell = factory.GetTexture2D("Toon", true);
     target    = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample);
 }
コード例 #4
0
        public override void Init(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
        {
            target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample);

            target2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample);

            target3 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.Color, ginfo.UseMipMap, DepthFormat.None, ginfo.MultiSample);

            effect    = factory.GetEffect("SSAOPOST", false, true);
            ssaofinal = factory.GetEffect("ssaofinal", false, true);

            RandomTexture = factory.GetTexture2D("random", true);
            gbp           = new GaussianBlurPostEffect();
            gbp.Init(ginfo, factory);
        }
コード例 #5
0
        public override void  Initialize(Engine.GraphicInfo ginfo, Engine.GraphicFactory factory, IObject obj)
        {
            base.Initialize(ginfo, factory, obj);
            effect = factory.GetEffect("Water", true, true);
            normal = factory.GetTexture2D("waves2", true);
            //effect.Parameters["tNormalMap"].SetValue(factory.GetTexture2D("waves2",true));

            if (String.IsNullOrEmpty(TexureName) && environmentTexture == null)
            {
                ActiveLogger.LogMessage("WaterModel: TextCubeName cannot be null/empty", LogLevel.FatalError);
                throw new Exception("WaterModel: TextCubeName cannot be null/empty");
            }
            if (environmentTexture == null)
            {
                environmentTexture = factory.GetTextureCube(TexureName);
            }
        }