private int Run() { var levensloop = new Engine.Game(); var label = new Label(levensloop.UIContext, "Text", "Arial", 15); levensloop.Registery.Register(new WriteToConsoleSystem()); levensloop.EntityLoader.LoadLevel(File.ReadAllText("Level1.json")); //levensloop.EntityLoader.LoadJson(File.ReadAllText("camera.json")); //levensloop.EntityLoader.LoadJson(File.ReadAllText("square.json")); //levensloop.EntityLoader.LoadJson(File.ReadAllText("triangle.json")); levensloop.Run(); return(0); }
static void Main() { // Runs the DesktopGL implementation using DirectX Dlls (Sorry!) using (var game = new Engine.Game()) game.Run(); }