コード例 #1
0
        private void OnEnable()
        {
            _enfluxManager = _enfluxManager ?? FindObjectOfType <EnfluxManager>();

            if (_enfluxManager == null)
            {
                Debug.LogError(name + ": EnfluxManager is not assigned and no instance is in the scene!");
                enabled = false;
            }
            SubscribeToEvents();
            UpdateUi();
        }
コード例 #2
0
        private void Reset()
        {
            _enfluxManager = FindObjectOfType <EnfluxManager>();

            _connectHeader           = gameObject.FindChildComponent <Text>("Header_Connect");
            _connectButtonsContainer = gameObject.FindChildComponent <RectTransform>("Container_ConnectButtons");
            _connectShirtButton      = gameObject.FindChildComponent <Button>("Button_ConnectShirt");
            _connectPantsButton      = gameObject.FindChildComponent <Button>("Button_ConnectPants");
            _disconnectHeader        = gameObject.FindChildComponent <Text>("Header_Disconnect");
            _disconnectShirtButton   = gameObject.FindChildComponent <Button>("Button_DisconnectShirt");
            _disconnectPantsButton   = gameObject.FindChildComponent <Button>("Button_DisconnectPants");
            _disconnectAllButton     = gameObject.FindChildComponent <Button>("Button_DisconnectAll");
            _calibrateShirtButton    = gameObject.FindChildComponent <Button>("Button_CalibrateShirt");
            _calibratePantsButton    = gameObject.FindChildComponent <Button>("Button_CalibratePants");
            _resetOrientationButton  = gameObject.FindChildComponent <Button>("Button_ResetOrientation");
            _shirtStateText          = gameObject.FindChildComponent <Text>("Text_ShirtState");
            _pantsStateText          = gameObject.FindChildComponent <Text>("Text_PantsState");
            _resetOrientationText    = gameObject.FindChildComponent <Text>("Text_ResetOrientation");
        }
コード例 #3
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            _manager = (EnfluxManager)target;

            var isPlaying = Application.isPlaying;

            GUI.enabled = isPlaying;

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Connection", EditorStyles.boldLabel);

            // Connect/disconnect shirt or pants
            GUILayout.BeginHorizontal();
            {
                if (!_manager.IsShirtActive)
                {
                    if (GUILayout.Button("Connect Shirt"))
                    {
                        _manager.Connect(DeviceType.Shirt);
                    }
                }
                if (!_manager.ArePantsActive)
                {
                    if (GUILayout.Button("Connect Pants"))
                    {
                        _manager.Connect(DeviceType.Pants);
                    }
                }
                if (!_manager.IsShirtActive && !_manager.ArePantsActive)
                {
                    if (GUILayout.Button("Connect Shirt and Pants"))
                    {
                        _manager.Connect(DeviceType.All);
                    }
                }

                GUI.contentColor = Color.yellow;
                if (_manager.IsShirtActive && !_manager.ArePantsActive)
                {
                    if (GUILayout.Button("Disconnect Shirt"))
                    {
                        _manager.Disconnect();
                    }
                }
                else if (!_manager.IsShirtActive && _manager.ArePantsActive)
                {
                    if (GUILayout.Button("Disconnect Pants"))
                    {
                        _manager.Disconnect();
                    }
                }
                else if (_manager.IsShirtActive && _manager.ArePantsActive)
                {
                    if (GUILayout.Button("Disconnect Shirt and Pants"))
                    {
                        _manager.Disconnect();
                    }
                }
            }
            GUILayout.EndHorizontal();

            EditorGUILayout.Space();
            GUI.contentColor = Color.white;
            EditorGUILayout.LabelField("Calibration", EditorStyles.boldLabel);

            // Calibrate shirt or pants
            GUILayout.BeginVertical();
            {
                GUILayout.BeginHorizontal();
                {
                    GUI.enabled = isPlaying && !_manager.IsShirtActive;
                    if (GUILayout.Button("Calibrate Shirt"))
                    {
                        _manager.Calibrate(DeviceType.Shirt);
                    }

                    GUI.enabled = isPlaying && !_manager.ArePantsActive;
                    if (GUILayout.Button("Calibrate Pants"))
                    {
                        _manager.Calibrate(DeviceType.Pants);
                    }
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.EndVertical();

            EditorGUILayout.Space();
            GUI.contentColor = Color.white;
            GUI.enabled      = isPlaying;
            EditorGUILayout.LabelField("Alignment", EditorStyles.boldLabel);
            // Align shirt + pants
            GUILayout.BeginVertical();
            {
                GUILayout.BeginHorizontal();
                {
                    GUI.enabled = isPlaying && _manager.IsAnyDeviceActive;
                    if (GUILayout.Button("Reset Orientation"))
                    {
                        _manager.ResetFullBodyBaseOrientation();
                    }
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.EndVertical();
        }