コード例 #1
0
    private Transform m_tranEnergyUIBtnCharge; // 充值按钮

    void Awake()
    {
        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_goEnergyUIBtnBuyAll = FindTransform("EnergyUIBtnBuyAll").gameObject;
        m_goEnergyUIBtnBuyOne = FindTransform("EnergyUIBtnBuyOne").gameObject;
        m_lblEnergyUIBtnBuyAllText2 = FindTransform("EnergyUIBtnBuyAllText2").GetComponent<UILabel>();
        m_lblEnergyUIBtnBuyOneText2 = FindTransform("EnergyUIBtnBuyOneText2").GetComponent<UILabel>();
        m_spEnergyUIBtnBuyAllBGUp = FindTransform("EnergyUIBtnBuyAllBGUp").GetComponentsInChildren<UISprite>(true)[0];
        m_spEnergyUIBtnBuyOneBGUp = FindTransform("EnergyUIBtnBuyOneBGUp").GetComponentsInChildren<UISprite>(true)[0];

        m_lblEnergyUITipAddTimesText = m_myTransform.FindChild(m_widgetToFullName["EnergyUITipAddTimesText"]).GetComponent<UILabel>();
        m_lblEnergyUITipLastTimesText = m_myTransform.FindChild(m_widgetToFullName["EnergyUITipLastTimesText"]).GetComponent<UILabel>();
        m_lblEnergyUITipRefreshText = m_myTransform.FindChild(m_widgetToFullName["EnergyUITipRefreshText"]).GetComponent<UILabel>();
        m_lblEnergyUIProgressBarText = m_myTransform.FindChild(m_widgetToFullName["EnergyUIProgressBarText"]).GetComponent<UILabel>();

        m_goEnergyUIBtnCharge = m_myTransform.FindChild(m_widgetToFullName["EnergyUIBtnCharge"]).gameObject;

        m_spEnergyUIVIPLevelImgVIPLevel = m_myTransform.FindChild(m_widgetToFullName["EnergyUIVIPLevelImgVIPLevel"]).GetComponent<UISprite>();
        m_spEnergyUIVIPLevelImgVIPLevel2 = m_myTransform.FindChild(m_widgetToFullName["EnergyUIVIPLevelImgVIPLevel2"]).GetComponent<UISprite>();

        m_goEnergyUIProgressBar = m_myTransform.FindChild(m_widgetToFullName["EnergyUIProgressBar"]).gameObject; ;

        m_goGOEnergyUIUseOKCancel = m_myTransform.FindChild(m_widgetToFullName["GOEnergyUIUseOKCancel"]).gameObject;
        m_lblEnergyUIUseInfoDiamondNum = m_myTransform.FindChild(m_widgetToFullName["EnergyUIUseInfoDiamondNum"]).GetComponent<UILabel>();
        m_lblEnergyUIUseInfoEnergyNum = m_myTransform.FindChild(m_widgetToFullName["EnergyUIUseInfoEnergyNum"]).GetComponent<UILabel>();
        m_goEnergyUIUseTipEnableBGDown = m_myTransform.FindChild(m_widgetToFullName["EnergyUIUseTipEnableBGDown"]).gameObject;

        m_lblEnergyUIDiamondNum = m_myTransform.FindChild(m_widgetToFullName["EnergyUIDiamondNum"]).GetComponentsInChildren<UILabel>(true)[0];
        m_tranEnergyUIBtnCharge = FindTransform("EnergyUIBtnCharge");

        IsShowBuyEnergyTipDialog = SystemConfig.Instance.IsShowBuyEnergyTipDialog;

        Initialize();
    }
コード例 #2
0
ファイル: EnergyUIViewManager.cs プロジェクト: mengtest/xxxxx
    private Transform m_tranEnergyUIBtnCharge; // 充值按钮

    void Awake()
    {
        m_instance    = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_goEnergyUIBtnBuyAll       = FindTransform("EnergyUIBtnBuyAll").gameObject;
        m_goEnergyUIBtnBuyOne       = FindTransform("EnergyUIBtnBuyOne").gameObject;
        m_lblEnergyUIBtnBuyAllText2 = FindTransform("EnergyUIBtnBuyAllText2").GetComponent <UILabel>();
        m_lblEnergyUIBtnBuyOneText2 = FindTransform("EnergyUIBtnBuyOneText2").GetComponent <UILabel>();
        m_spEnergyUIBtnBuyAllBGUp   = FindTransform("EnergyUIBtnBuyAllBGUp").GetComponentsInChildren <UISprite>(true)[0];
        m_spEnergyUIBtnBuyOneBGUp   = FindTransform("EnergyUIBtnBuyOneBGUp").GetComponentsInChildren <UISprite>(true)[0];

        m_lblEnergyUITipAddTimesText  = m_myTransform.Find(m_widgetToFullName["EnergyUITipAddTimesText"]).GetComponent <UILabel>();
        m_lblEnergyUITipLastTimesText = m_myTransform.Find(m_widgetToFullName["EnergyUITipLastTimesText"]).GetComponent <UILabel>();
        m_lblEnergyUITipRefreshText   = m_myTransform.Find(m_widgetToFullName["EnergyUITipRefreshText"]).GetComponent <UILabel>();
        m_lblEnergyUIProgressBarText  = m_myTransform.Find(m_widgetToFullName["EnergyUIProgressBarText"]).GetComponent <UILabel>();

        m_goEnergyUIBtnCharge = m_myTransform.Find(m_widgetToFullName["EnergyUIBtnCharge"]).gameObject;

        m_spEnergyUIVIPLevelImgVIPLevel  = m_myTransform.Find(m_widgetToFullName["EnergyUIVIPLevelImgVIPLevel"]).GetComponent <UISprite>();
        m_spEnergyUIVIPLevelImgVIPLevel2 = m_myTransform.Find(m_widgetToFullName["EnergyUIVIPLevelImgVIPLevel2"]).GetComponent <UISprite>();

        m_goEnergyUIProgressBar = m_myTransform.Find(m_widgetToFullName["EnergyUIProgressBar"]).gameObject;;

        m_goGOEnergyUIUseOKCancel      = m_myTransform.Find(m_widgetToFullName["GOEnergyUIUseOKCancel"]).gameObject;
        m_lblEnergyUIUseInfoDiamondNum = m_myTransform.Find(m_widgetToFullName["EnergyUIUseInfoDiamondNum"]).GetComponent <UILabel>();
        m_lblEnergyUIUseInfoEnergyNum  = m_myTransform.Find(m_widgetToFullName["EnergyUIUseInfoEnergyNum"]).GetComponent <UILabel>();
        m_goEnergyUIUseTipEnableBGDown = m_myTransform.Find(m_widgetToFullName["EnergyUIUseTipEnableBGDown"]).gameObject;

        m_lblEnergyUIDiamondNum = m_myTransform.Find(m_widgetToFullName["EnergyUIDiamondNum"]).GetComponentsInChildren <UILabel>(true)[0];
        m_tranEnergyUIBtnCharge = FindTransform("EnergyUIBtnCharge");

        IsShowBuyEnergyTipDialog = SystemConfig.Instance.IsShowBuyEnergyTipDialog;

        Initialize();
    }