protected void UpdateSystemSuspendLevel_MainThread() { // We'll use the maximum suspend level from main suspend level and player suspend level SuspendLevel value = _applicationSuspendLevel; _applicationSuspendLevel = value; if (_playerSuspendLevel > value) { value = _playerSuspendLevel; } EnergySavingConfig.SetCurrentSuspendLevel(value); }
protected void UpdateSystemSuspendLevel_MainThread() { EnergySavingConfig.SetCurrentSuspendLevel(_applicationSuspendLevel); }