public void UpdateGauge() { float i_currentValue = EnergyManager.GetEnergy(); gaugeFillLerped.fillAmount = Mathf.Lerp(gaugeFillLerped.fillAmount, EnergyManager.GetDisplayedEnergy(), Time.deltaTime * 8); gaugeFillRay.fillAmount = gaugeFillLerped.fillAmount; if (Mathf.Abs(i_currentValue - previousValue) >= 0.1f) { transform.DOShakeScale(0.1f, 0.1f).OnComplete(ResetScale); } previousValue = i_currentValue; if (EnergyManager.GetEnergy() >= 0.99f) { textAnimator.SetBool("dunkReady", true); gaugeFillLerped.color = new Color(fullGaugeColor.r, fullGaugeColor.g, fullGaugeColor.b, gaugeFillLerped.color.a); gaugeFillRay.color = new Color(fullGaugeColor.r, fullGaugeColor.g, fullGaugeColor.b, gaugeFillLerped.color.a); } else { gaugeFillLerped.color = new Color(defaultGaugeColor.r, defaultGaugeColor.g, defaultGaugeColor.b, gaugeFillLerped.color.a); gaugeFillRay.color = new Color(defaultGaugeColor.r, defaultGaugeColor.g, defaultGaugeColor.b, gaugeFillLerped.color.a); textAnimator.SetBool("dunkReady", false); } }