void Awake() { GameObject Player = GameObject.Find("Player"); tran_Player = Player.GetComponent <Transform>(); tran_EnemyM = GetComponent <Transform>(); PlayerCollisions_M = GetComponent <PlayerCollisions>(); SpriteRenderer_M = GetComponent <SpriteRenderer>(); GameObject Spawner_M = GameObject.Find("SpawnerController"); Wave_M = Spawner_M.GetComponent <Enemy_WaveController>(); }
void Awake() { GameObject Player = GameObject.Find("Player"); tran_Player = Player.GetComponent <Transform>(); tran_EnemyC = GetComponent <Transform>(); PlayerCollisions_C = Player.GetComponent <PlayerCollisions>(); SpriteRenderer_C = GetComponent <SpriteRenderer>(); GameObject Spawner_C = GameObject.Find("SpawnerController"); Wave_C = Spawner_C.GetComponent <Enemy_WaveController>(); /* Tears */ InvokeRepeating("SpawnTears", tearCooldown_EnemyC, tearCooldown_EnemyC); }
void Awake() { GameObject SpawnerController = GameObject.Find("SpawnerController"); EnemyMovement_WaveController = SpawnerController.GetComponent <Enemy_WaveController>(); }