void TryToAttack() { if (Vector3.Distance(myTransform.position, attackTarget.position) <= attackRange) { Vector3 lookAtVector = new Vector3(attackTarget.position.x, myTransform.position.y, attackTarget.position.z); myTransform.LookAt(lookAtVector); //enemyMaster.CallEventEnemyAttack (); enemyMaster.CallEventEnemyJump(); enemyMaster.isOnRoute = false; } Timer = 5.0f; isJump = true; //myNavMeshAgent.speed = 3.5f; }