コード例 #1
0
 void DamageEnemy(float damage, Enemy_Handler enemy)
 {
     if (enemy != null && enemy.gameObject.activeSelf)
     {
         enemy.TakeDamage(damage);
         Debug.Log(enemy.myChar.Name + " takes " + damage + " damage!");
     }
 }
コード例 #2
0
    void DamageEnemy(float damage, Enemy_Handler enemy)
    {
        if (enemy != null && enemy.gameObject.activeSelf)
        {
            enemy.TakeDamage(damage);
            Debug.Log(enemy.myChar.Name + " takes " + damage + " damage!");
        }

    }