public static void Attack(RaycastHit2D other) { if (currentUnit.tag == "Player") { UnitStats player = currentUnit.GetComponent <UnitStats>(); EnemyUnitStats enemy = other.collider.GetComponent <EnemyUnitStats>(); if (player.unitAttack <= enemy.unitDefense) { currentDamage = 1; } else { currentDamage = player.unitAttack - enemy.unitDefense; } enemy.GetComponent <EnemyHealth>().TakeDamage(currentDamage); } else if (currentUnit.tag == "Enemy") { EnemyUnitStats enemy = currentUnit.GetComponent <EnemyUnitStats>(); UnitStats player = other.collider.GetComponent <UnitStats>(); if (enemy.unitAttack <= player.unitDefense) { currentDamage = 1; } else { currentDamage = enemy.unitAttack - player.unitDefense; } player.GetComponent <PlayerHealth>().TakeDamage(currentDamage); } }
// Start is called before the first frame update void Start() { unitStat = FindObjectOfType <UnitStats>(); enemyUnitStat = FindObjectOfType <EnemyUnitStats>(); }