コード例 #1
0
 void Damage(int damage)
 {
     hp -= damage;
     if (hp <= 0)
     {
         hp = 0;
         animator.SetTrigger("Die");
         Destroy(gameObject, 2f);
         gameClearText.SetActive(true);
     }
     enemyUIManager.UpdateHP(hp);
     Debug.Log("Enemy残りHP:" + hp);
 }
コード例 #2
0
 void Damage(int damage)
 {
     hp -= damage;
     if (hp <= 0)
     {
         anim.SetTrigger("Die");
         hp = 0;
         audioSource.Stop();
         audioSource.PlayOneShot(gameClearSE);
         gameClearText.SetActive(true);
     }
     enemyUIManager.UpdateHP(hp);
     Debug.Log("残りHP:" + hp);
 }