public void Enemy(int lvl) { _EnemyType.Stats(lvl); mHealth = _EnemyType.mHealth; dmg = _EnemyType.dmg; xp = _EnemyType.xp; lookRadius = _EnemyType.lookRadius; attackRadius = _EnemyType.attackRadius; name = _EnemyType.name; scale = _EnemyType.scale; }