public void AlphaBlendByDistance(TimeUpdateEvent e, MineNode mine, [JoinByTank] EnemyTankNode tank, [JoinByBattle] SelfTankNode selfTank) { if (!mine.Entity.HasComponent <MineActivationGraphicsComponent>()) { Vector4 vector = MINE_ACTIVATION_COLOR; vector.w = MineCommonGraphicsSystem.BlendMine(mine.mineConfig, mine.effectInstance, mine.effectRendererGraphics, selfTank.hullInstance); mine.effectRendererGraphics.Renderer.material.SetColor("_Color", vector); } }
public void ActivateMineTrigger(NodeAddedEvent e, ActiveMineNode mine, [JoinByTank, Context] EnemyTankNode tank) { Rigidbody componentInChildren = mine.effectInstance.GameObject.GetComponentInChildren <Rigidbody>(); MeshCollider collider = componentInChildren.GetComponentInChildren <MeshCollider>(); float num = 1f; Vector3 localScale = collider.transform.localScale; float x = (localScale.x * ((mine.mineEffectTriggeringArea.Radius + 0.5f) * 2f)) / num; collider.transform.localScale = new Vector3(x, localScale.y, x); componentInChildren.gameObject.AddComponent <MinePhysicsTriggerBehaviour>().TriggerEntity = mine.Entity; }
public void AlfaBlendByDistance(TimeUpdateEvent e, MineBlendNode mine, [JoinByTank] EnemyTankNode isEnemy, [JoinByBattle] SelfTankNode selfTank) { mine.effectRendererGraphics.Renderer.material.SetFloat(TankMaterialPropertyNames.ALPHA, MineCommonGraphicsSystem.BlendMine(mine.mineConfig, mine.effectInstance, mine.effectRendererGraphics, selfTank.hullInstance)); }