コード例 #1
0
    /// <summary>
    /// This method places new states inside the FSM,
    /// or prints an ERROR message if the state was already inside the List.
    /// First state added is also the initial state.
    /// </summary>
    public void AddState(EnemyFSMState s)
    {
        // Check for Null reference before deleting
        if (s == null)
        {
            Debug.LogError("EnemyFSM ERROR: Null reference is not allowed");
        }

        // First State inserted is also the Initial state,
        //   the state the machine is in when the simulation begins
        if (states.Count == 0)
        {
            states.Add(s);
            currentState   = s;
            currentStateID = s.ID;
            return;
        }

        // Add the state to the List if it's not inside it
        foreach (EnemyFSMState state in states)
        {
            if (state.ID == s.ID)
            {
                Debug.LogError("EnemyFSM ERROR: Impossible to add state " + s.ID.ToString() +
                               " because state has already been added");
                return;
            }
        }
        states.Add(s);
    }
コード例 #2
0
    /// <summary>
    /// 执行转换状态
    /// </summary>
    /// <param name="trans"></param>
    public void PerformTranstion(EnemyTransition trans)
    {
        if (trans == EnemyTransition.NullTransition)
        {
            Debug.LogError("要执行的转换条件为空!");
            return;
        }
        EnemyStateID nextStateID = mCurrentState.GetOutPutStateID(trans); //得到该转换条件下的下个状态ID

        if (nextStateID == EnemyStateID.NullStateID)
        {
            Debug.LogError("在转换条件:" + "[" + trans + "]" + "没有对应的转换状态!");
            return;
        }
        mCurrentStateID = nextStateID;//更新当前状态ID
        foreach (IEnemyState s in mStates)
        {
            if (s.stateID == nextStateID)
            {
                mCurrentState.DoBeforeLeaving();
                mCurrentState = s;              //更新当前状态
                mCurrentState.DoBeforeEntering();
                break;
            }
        }
    }
コード例 #3
0
    public void PerformnTransition(EnemyTransition trans)
    {
        if (trans == EnemyTransition.NullTransition)
        {
            Debug.Log("PerformnTransition 无法执行 NullTransition ");
            return;
        }

        EnemyStateID id = CurrentEnemyState.GetIDByTransition(trans);

        if (id == EnemyStateID.NullState)
        {
            Debug.Log("PerformnTransition 无法执行 NullState ");
            return;
        }

        foreach (AbsEnemyState s in statesList)
        {
            if (s.StateID == id)
            {
                CurrentEnemyState.DoBeforeLeaving();
                CurrentEnemyState = s;
                CurrentEnemyState.DoBeforeEntering();
            }
        }
    }
コード例 #4
0
ファイル: EnemyFSMSystem.cs プロジェクト: kismy/DesignMode
    public void PerformTransition(EnemyTransition trans)
    {
        if (trans == EnemyTransition.NullTansition)
        {
            Debug.LogError("要执行的转换条件不能为Null"); return;
        }

        EnemyStateID nextStateID = mCurrentState.GetOutputState(trans);

        if (nextStateID == EnemyStateID.NullState)
        {
            Debug.LogError("在转换条件 [" + trans + " ]下,没有对应的转换状态"); return;
        }

        foreach (IEnemyState s in mStates)
        {
            if (s.stateID == nextStateID)
            {
                mCurrentState.DoBeforeEntering();
                mCurrentState = s;
                mCurrentState.DoBeforeEntering();
                return;
            }
        }
    }
コード例 #5
0
 /// <summary>
 /// 添加状态,并设置第一个添加的为初始状态
 /// </summary>
 /// <param name="state"></param>
 public void AddState(IEnemyState state)
 {
     if (state == null)
     {
         Debug.LogError("添加的状态为空!");
         return;
     }
     if (mStates.Count == 0)
     {
         mStates.Add(state);
         mCurrentState   = state;
         mCurrentStateID = state.stateID;
         mCurrentState.DoBeforeEntering();
         return;
     }
     foreach (IEnemyState s in mStates)
     {
         if (s.stateID == state.stateID)
         {
             Debug.LogError("要添加的状态ID:" + "[" + s.stateID.ToString() + "]" + "已经添加了");
             return;
         }
     }
     mStates.Add(state);
 }
コード例 #6
0
        public void PerformTrnsition(EnemyTransition trans)
        {
            if (trans == EnemyTransition.NullTansition)
            {
                Debug.LogError(GetType() + "/PerformTrnsition()/ trans is NullTansition ");
                return;
            }

            EnemyStateID nextStateId = mCurState.GetOutputState(trans);

            if (nextStateId == EnemyStateID.NullState)
            {
                Debug.LogError(GetType() + "/PerformTrnsition()/ stateId is NullState ");
                return;
            }

            foreach (IEnemyState s in mStateLst)
            {
                if (s.StateID == nextStateId)
                {
                    mCurState.DoBeforeLeaving();
                    mCurState = s;
                    mCurState.DoBeforeEntering();
                }
            }
        }
コード例 #7
0
    // Add New State into the list
    public void AddFSMState(FSMState fsmState)
    {
        // Check for Null reference before deleting
        if (fsmState == null)
        {
            Debug.LogError("FSM ERROR: Null reference is not allowed");
        }

        // First State inserted is also the Initial state
        //   the state the machine is in when the simulation begins
        if (fsmStatelist.Count == 0)
        {
            fsmStatelist.Add(fsmState);
            currentState   = fsmState;
            currentStateID = fsmState.ID;
            return;
        }

        // Add the state to the List if it´s not inside it
        foreach (FSMState state in fsmStatelist)
        {
            if (state.ID == fsmState.ID)
            {
                Debug.LogError("FSM ERROR: Trying to add a state that was already inside the list");
                return;
            }
        }

        //If no state in the current then add the state to the list
        fsmStatelist.Add(fsmState);
    }
コード例 #8
0
    public void performTransition(EnemyTransition trans)
    {
        if (trans == EnemyTransition.NullTransition)
        {
            Debug.LogError("trans is null");
            return;
        }
        EnemyStateID nextId = mCurrState.getOutPutState(trans);

        if (nextId == EnemyStateID.NullState)
        {
            Debug.LogError("no state with trans");
            return;
        }
        foreach (IEnemyState s in mStates)
        {
            if (s.StateID == nextId)
            {
                mCurrState.doBeforeLeaving();
                mCurrState = s;
                mCurrState.doBeforeEntering();
                return;
            }
        }
    }
コード例 #9
0
    public void PerformTransition(EnemyTransition trans)
    {
        if (trans == EnemyTransition.NullTransition)
        {
            Debug.LogError("要执行的转换条件为空");
            return;
        }
        //获取要转换为的状态
        EnemyStateID nextStateID = mCurrentState.GetOutPutState(trans);

        if (nextStateID == EnemyStateID.NullState)
        {
            Debug.Log("要转换的状态ID[" + nextStateID + "]为空");
            return;
        }
        foreach (IEnemyState state in mStates)
        {
            //如果在集合中找到转换为的状态
            if (state.StateID == nextStateID)
            {
                //执行退出当前状态之前的操作
                mCurrentState.DoBeforeLeaving();
                //将当前状态变为将转换的状态
                mCurrentState = state;
                //执行进入当前状态之前的操作
                mCurrentState.DoBeforeEntering();
                break;
            }
        }
    }
コード例 #10
0
    //执行状态转换
    public void PerformTransition(EnemyTransition trans)
    {
        if (trans == EnemyTransition.NullTransition)
        {
            Debug.LogError("转换条件不能为空");
            return;
        }

        EnemyStateID nextId = currentState.GetOutputState(trans);

        if (nextId == EnemyStateID.NullStateID)
        {
            Debug.LogError("转换的状态不能为空");
            return;
        }

        foreach (EnemyState state in states)
        {
            if (state.ID != nextId)
            {
                continue;
            }

            currentState.DoBeforeLeaving();  //转换前执行现有状态的DoBeforeLeaving方法
            currentState = state;
            currentState.DoBeforeEntering(); //转换完成,执行转换后状态的DoBeforeEntering方法
            return;
        }
    }
コード例 #11
0
    public void PerformTransition(Transition trans)
    {
        // Check for NullTransition before changing the current state
        if (trans == Transition.None)
        {
            Debug.LogError("FSM ERROR: Null transition is not allowed");
            return;
        }

        // Check if the currentState has the transition passed as argument
        EnemyStateID id = currentState.GetOutputState(trans);

        if (id == EnemyStateID.None)
        {
            Debug.LogError("FSM ERROR: Current State does not have a target state for this transition");
            return;
        }

        // Update the currentStateID and currentState
        currentStateID = id;
        foreach (FSMState state in fsmStatelist)
        {
            if (state.ID == currentStateID)
            {
                currentState = state;
                break;
            }
        }
    }
コード例 #12
0
    public void AddTransition(EnemyTransition trans, EnemyStateID id)
    {
        // Check if anyone of the args is invalid
        if (trans == EnemyTransition.NullTransition)
        {
            Debug.LogError("EnemyFSMState ERROR: NullTransition is not allowed for a real transition");
            return;
        }

        if (id == EnemyStateID.NullStateID)
        {
            Debug.LogError("EnemyFSMState ERROR: NullStateID is not allowed for a real ID");
            return;
        }

        // Since this is a Deterministic FSM,
        //   check if the current transition was already inside the map
        if (map.ContainsKey(trans))
        {
            Debug.LogError("EnemyFSMState ERROR: State " + stateID.ToString() + " already has transition " + trans.ToString() +
                           "Impossible to assign to another state");
            return;
        }

        map.Add(trans, id);
    }
コード例 #13
0
 public void DeleteTransition(EnemyTransition trans, EnemyStateID id)
 {
     if (!mMap.ContainsKey(trans))
     {
         Debug.LogError("删除转换条件的时候,转换条件: " + trans + " 不存在"); return;
     }
     mMap.Remove(trans);
 }
コード例 #14
0
 public void DeleteTransition(EnemyTransition trans, EnemyStateID id)
 {
     if (!map.ContainsKey(trans))
     {
         Debug.Log("EnemyState StateID:" + StateID + " Error :" + trans + "不存在,无法删除");
         return;
     }
     map.Remove(trans);
 }
コード例 #15
0
    public EnemyStateID GetIDByTransition(EnemyTransition trans)
    {
        EnemyStateID id = EnemyStateID.NullState;

        if (!map.TryGetValue(trans, out id))
        {
            Debug.Log("EnemyState StateID:" + StateID + " Error :" + trans + "不存在,无法查找");
        }
        return(id);
    }
コード例 #16
0
    public EnemyStateID GetOutputState(EnemyTransition trans)
    {
        EnemyStateID id = EnemyStateID.NullState;

        if (mMap.ContainsKey(trans))
        {
            //mMap.TryGetValue(trans, out id);
            id = mMap[trans];
        }
        return(id);
    }
コード例 #17
0
    //从系统中删除状态
    public void DeleteState(EnemyStateID id)
    {
        foreach (EnemyState state in states)
        {
            if (state.ID != id)
            {
                continue;
            }

            states.Remove(state);
            return;
        }

        Debug.LogError("删除的状态不存在" + id);
    }
コード例 #18
0
 public void DeleteState(EnemyStateID stateID)
 {
     if (stateID == EnemyStateID.NullState)
     {
         Debug.LogError("要删除的状态ID为空" + stateID); return;
     }
     foreach (IEnemyState s in mStates)
     {
         if (s.stateID == stateID)
         {
             mStates.Remove(s); return;
         }
     }
     Debug.LogError("要删除的StateID不存在集合中:" + stateID);
 }
コード例 #19
0
 public void DeleteState(EnemyStateID stateID)
 {
     if (stateID == EnemyStateID.NullState)
     {
         Debug.LogError("EnemyFSMSystem Error: 要删除的状态为空"); return;
     }
     foreach (IEnemyState s in mStates)
     {
         if (s.StateID == stateID)
         {
             mStates.Remove(s); return;
         }
     }
     Debug.LogError("EnemyFSMSystem Error: 要删除的状态" + stateID + "不存在"); return;
 }
コード例 #20
0
ファイル: EnemyFSMSystem.cs プロジェクト: githjub/Study
 public void DeleteState(EnemyStateID stateID)
 {
     if (stateID == EnemyStateID.NullState)
     {
         return;
     }
     foreach (IEnemyState s in mStates)
     {
         if (s.stateID == stateID)
         {
             mStates.Remove(s);
             return;
         }
     }
 }
コード例 #21
0
 public void AddTransition(EnemyTransition trans, EnemyStateID stateID)
 {
     if (trans == EnemyTransition.NullTransition)
     {
         Debug.LogError("EnemyStateID Error : trans������");
     }
     if (stateID == EnemyStateID.NullState)
     {
         Debug.LogError("EnemyStateID Error:id״̬Id����Ϊ��");
     }
     if (map.ContainsKey(trans))
     {
         Debug.LogError("EnemyStateID Error " + trans + "�Ѿ������");
     }
     map.Add(trans, stateID);
 }
 public void AddTransition(EnemyTransition trans, EnemyStateID id)
 {
     if (trans == EnemyTransition.NullTansition)
     {
         Debug.LogError("EnemyState Error: trans不能为空"); return;
     }
     if (id == EnemyStateID.NullState)
     {
         Debug.LogError("EnemyState Error: 状态ID不能为空"); return;
     }
     if (mMap.ContainsKey(trans))
     {
         Debug.LogError("EnemyState Error: " + trans + " 已经添加上了"); return;
     }
     mMap.Add(trans, id);
 }
コード例 #23
0
 public void DeleteState(EnemyStateID stateID)
 {
     if (stateID == EnemyStateID.NullState)
     {
         Debug.LogError("Ҫɾ����״̬IDΪ��" + stateID);
     }
     foreach (IEnemyState enemyState in mStates)
     {
         if (enemyState.StateID == stateID)
         {
             mStates.Remove(enemyState);
             return;
         }
     }
     Debug.LogError("Ҫɾ����stateID�������ڼ�����" + stateID);
 }
コード例 #24
0
ファイル: IEnemyState.cs プロジェクト: githjub/Study
 public void AddTransition(EnemyTransition trans, EnemyStateID id)
 {
     if (trans == EnemyTransition.NullTansition)
     {
         return;
     }
     if (id == EnemyStateID.NullState)
     {
         return;
     }
     if (mMap.ContainsKey(trans))
     {
         return;
     }
     mMap.Add(trans, id);
 }
コード例 #25
0
ファイル: IEnemyState.cs プロジェクト: WangASong-1/RedPolice
 public void AddTransition(EnemyTransition trans, EnemyStateID stateID)
 {
     if (trans == EnemyTransition.NullTransition)
     {
         Debug.LogError("EnemyState Error: trans 不能为空"); return;
     }
     if (stateID == EnemyStateID.NullState)
     {
         Debug.LogError("EnemyState Error: stateID 不能为空"); return;
     }
     if (m_Map.ContainsKey(trans))
     {
         Debug.LogError("EnemyState Error: " + trans + " 已经添加上了"); return;
     }
     m_Map.Add(trans, stateID);
 }
コード例 #26
0
 public void deleteState(EnemyStateID id)
 {
     if (id == EnemyStateID.NullState)
     {
         Debug.LogError("id is null");
         return;
     }
     foreach (IEnemyState s in mStates)
     {
         if (s.StateID == id)
         {
             mStates.Remove(s);
             return;
         }
     }
     Debug.LogError("id is not exist");
 }
コード例 #27
0
 public void AddTransition(EnemyTransition trans, EnemyStateID id)
 {
     if (trans == EnemyTransition.NullTransition)
     {
         Debug.Log("EnemyState Error :trans 不能为空");
         return;
     }
     if (id == EnemyStateID.NullState)
     {
         Debug.Log("EnemyState Error :id 不能为空");
         return;
     }
     if (map.ContainsKey(trans))
     {
         Debug.Log("EnemyState Error :" + trans + "已经存在,不能添加");
     }
     map.Add(trans, id);
 }
コード例 #28
0
    /// <summary>
    /// 删除状态
    /// </summary>
    /// <param name="stateID"></param>
    public void DeleteState(EnemyStateID stateID)
    {
        if (stateID == EnemyStateID.NullState)
        {
            Debug.LogError("状态为空,不删除 " + stateID); return;
        }

        foreach (var s in mLst_States)
        {
            if (s.StateID == stateID)
            {
                mLst_States.Remove(s);
                return;
            }
        }

        Debug.LogError("要删除的ID不存在于集合中 id = " + stateID);
    }
コード例 #29
0
    public void DeleteState(EnemyStateID id)
    {
        if (id == EnemyStateID.NullState)
        {
            Debug.Log("DeleteState 无法删除 NullState ");
            return;
        }

        for (int i = 0; i < statesList.Count; i++)
        {
            if (statesList[i].StateID == id)
            {
                statesList.RemoveAt(i);
                return;
            }
        }
        Debug.Log("DeleteState" + id + " 不存在 无法删除");
    }
コード例 #30
0
ファイル: IEnemyState.cs プロジェクト: s344951241/design
 public void addTransition(EnemyTransition trans, EnemyStateID id)
 {
     if (trans == EnemyTransition.NullTransition)
     {
         Debug.LogError("EnemyState Error:trans can't null");
         return;
     }
     if (id == EnemyStateID.NullState)
     {
         Debug.LogError("EnemyState Error:id can't null");
         return;
     }
     if (map.ContainsKey(trans))
     {
         Debug.LogError("EnemyState Error" + trans + "is already add");
         return;
     }
     map.Add(trans, id);
 }