// Start is called before the first frame update void Start() { onCookingStation = false; recipeBookImage.SetActive(false); ESP1 = GameObject.Find("EnemySpawnerP1").GetComponent <EnemySpawnerP1>(); ESP2 = GameObject.Find("EnemySpawnerP2").GetComponent <EnemySpawnerP2>(); ESP3 = GameObject.Find("EnemySpawnerP3").GetComponent <EnemySpawnerP3>(); ESP4 = GameObject.Find("EnemySpawnerP4").GetComponent <EnemySpawnerP4>(); levelLogicScript = GameObject.Find("LevelLogic").GetComponent <LevelLogic>(); sceneSwitchingScript = GameObject.Find("SceneSwitchingScript").GetComponent <SceneSwitchingScript>(); }
// Start is called before the first frame update void Start() { HP = 100; moveSpeedDefault = 8.0f; moveSpeed = moveSpeedDefault; moveSpeedEffectTimer = 0; cheeseMoveSpeedSlowLength = 1.0f; myPlayer = GetComponent <PlayerMovement>(); canMove = true; levelLogicScript = GameObject.Find("LevelLogic").GetComponent <LevelLogic>(); blackDeathScreenP1 = GameObject.Find("DeathBlackScreen_P1").GetComponent <SpriteRenderer>(); blackDeathScreenP2 = GameObject.Find("DeathBlackScreen_P2").GetComponent <SpriteRenderer>(); blackDeathScreenP3 = GameObject.Find("DeathBlackScreen_P3").GetComponent <SpriteRenderer>(); blackDeathScreenP4 = GameObject.Find("DeathBlackScreen_P4").GetComponent <SpriteRenderer>(); /* * HpText1 = GameObject.Find("UI_HP_Text_P1").GetComponent<Text>(); * HpText2 = GameObject.Find("UI_HP_Text_P2").GetComponent<Text>(); * HpText3 = GameObject.Find("UI_HP_Text_P3").GetComponent<Text>(); * HpText4 = GameObject.Find("UI_HP_Text_P4").GetComponent<Text>(); */ /* * HpFill1 = GameObject.Find("UI_HP_Fill_P1").GetComponent<Image>(); * HpFill2 = GameObject.Find("UI_HP_Fill_P2").GetComponent<Image>(); * HpFill3 = GameObject.Find("UI_HP_Fill_P3").GetComponent<Image>(); * HpFill4 = GameObject.Find("UI_HP_Fill_P4").GetComponent<Image>(); */ HpFill1 = GameObject.Find("UI_HPBar_P1").GetComponent <Image>(); HpFill2 = GameObject.Find("UI_HPBar_P2").GetComponent <Image>(); HpFill3 = GameObject.Find("UI_HPBar_P3").GetComponent <Image>(); HpFill4 = GameObject.Find("UI_HPBar_P4").GetComponent <Image>(); canvasP1 = GameObject.Find("Canvas_P1").GetComponent <Canvas>(); canvasP2 = GameObject.Find("Canvas_P2").GetComponent <Canvas>(); canvasP3 = GameObject.Find("Canvas_P3").GetComponent <Canvas>(); canvasP4 = GameObject.Find("Canvas_P4").GetComponent <Canvas>(); HpPlayerFill1 = GameObject.Find("UI_Player_HPBar_P1").GetComponent <Image>(); HpPlayerFill2 = GameObject.Find("UI_Player_HPBar_P2").GetComponent <Image>(); HpPlayerFill3 = GameObject.Find("UI_Player_HPBar_P3").GetComponent <Image>(); HpPlayerFill4 = GameObject.Find("UI_Player_HPBar_P4").GetComponent <Image>(); esP1 = GameObject.Find("EnemySpawnerP1").GetComponent <EnemySpawnerP1>(); esP2 = GameObject.Find("EnemySpawnerP2").GetComponent <EnemySpawnerP2>(); esP3 = GameObject.Find("EnemySpawnerP3").GetComponent <EnemySpawnerP3>(); esP4 = GameObject.Find("EnemySpawnerP4").GetComponent <EnemySpawnerP4>(); RedHitEffect_P1 = GameObject.Find("RedHitEffect_P1").GetComponent <Image>(); RedHitEffect_P2 = GameObject.Find("RedHitEffect_P2").GetComponent <Image>(); RedHitEffect_P3 = GameObject.Find("RedHitEffect_P3").GetComponent <Image>(); RedHitEffect_P4 = GameObject.Find("RedHitEffect_P4").GetComponent <Image>(); GreenHitEffect_P1 = GameObject.Find("GreenHitEffect_P1").GetComponent <Image>(); GreenHitEffect_P2 = GameObject.Find("GreenHitEffect_P2").GetComponent <Image>(); GreenHitEffect_P3 = GameObject.Find("GreenHitEffect_P3").GetComponent <Image>(); GreenHitEffect_P4 = GameObject.Find("GreenHitEffect_P4").GetComponent <Image>(); RedHitEffect_P1.enabled = false; RedHitEffect_P2.enabled = false; RedHitEffect_P3.enabled = false; RedHitEffect_P4.enabled = false; GreenHitEffect_P1.enabled = false; GreenHitEffect_P2.enabled = false; GreenHitEffect_P3.enabled = false; GreenHitEffect_P4.enabled = false; canvasP1.enabled = false; canvasP2.enabled = false; canvasP3.enabled = false; canvasP4.enabled = false; playerHPBarAppear_Timer_P1 = 0; playerHPBarAppear_Timer_P2 = 0; playerHPBarAppear_Timer_P3 = 0; playerHPBarAppear_Timer_P4 = 0; recipeBookScript_P1 = GameObject.Find("CraftingOven_S1").GetComponent <RecipeBook>(); recipeBookScript_P2 = GameObject.Find("CraftingOven_S2").GetComponent <RecipeBook>(); recipeBookScript_P3 = GameObject.Find("CraftingOven_S3").GetComponent <RecipeBook>(); recipeBookScript_P4 = GameObject.Find("CraftingOven_S4").GetComponent <RecipeBook>(); blindEffectScript = GetComponent <BlindEffect>(); redChefHitEffect_Head.enabled = false; redChefHitEffect_Body.enabled = false; //setting inputBackButton //not mac if (!myPlayer.isMac) { if (SceneSwitchingScript.isXbox == true) { if (myPlayer.player1) { inputBack = "Xbox_Button_Back_P1"; } else if (myPlayer.player2) { inputBack = "Xbox_Button_Back_P2"; } else if (myPlayer.player3) { inputBack = "Xbox_Button_Back_P3"; } else if (myPlayer.player4) { inputBack = "Xbox_Button_Back_P4"; } } else if (SceneSwitchingScript.isXbox == false) { if (myPlayer.player1) { inputBack = "PS4_Button_Back_P1"; } else if (myPlayer.player2) { inputBack = "PS4_Button_Back_P2"; } else if (myPlayer.player3) { inputBack = "PS4_Button_Back_P3"; } else if (myPlayer.player4) { inputBack = "PS4_Button_Back_P4"; } } } //mac else if (myPlayer.isMac) { if (SceneSwitchingScript.isXbox == true) { if (myPlayer.player1) { inputBack = "Xbox_Button_Back_P1_MAC"; } else if (myPlayer.player2) { inputBack = "Xbox_Button_Back_P2_MAC"; } else if (myPlayer.player3) { inputBack = "Xbox_Button_Back_P3_MAC"; } else if (myPlayer.player4) { inputBack = "Xbox_Button_Back_P4_MAC"; } } else if (SceneSwitchingScript.isXbox == false) { if (myPlayer.player1) { inputBack = "PS4_Button_Back_P1"; } else if (myPlayer.player2) { inputBack = "PS4_Button_Back_P2"; } else if (myPlayer.player3) { inputBack = "PS4_Button_Back_P3"; } else if (myPlayer.player4) { inputBack = "PS4_Button_Back_P4"; } } } controlsOpen = false; ControlsImage.enabled = false; if (SceneSwitchingScript.isXbox == true) { ControlsButton.enabled = true; ControlsButtonP.enabled = false; } else if (SceneSwitchingScript.isXbox == false) { ControlsButton.enabled = false; ControlsButtonP.enabled = true; } }