/// <summary> /// React to \ref RoundManager.Events.EnemySpawnRequestEvent "EnemySpawnRequestEvent". /// Place your logic to spawn an enemy here. /// </summary> /// <param name="e">Event.</param> private void OnEnemySpawnRequest(EnemySpawnRequestEvent e) { }
private void OnEnemySpawnRequested(EnemySpawnRequestEvent obj) { SpawnEnemy(obj.enemy, obj.startingPoints, obj.endingPoints); }
private void OnSpawnEnemy(EnemySpawnRequestEvent e) { var enemy = SpawnObject(e.ObjectPrefab, Level.EnemySpawnTiles); _enemies.Add(enemy.GetComponent <EnemyHealth> ()); }